bailehuni
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16357675a7
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Improve log messages and remove assimp loader
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2024-03-31 10:52:52 +01:00 |
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bailehuni
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cda6a99e5c
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Clean up
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2024-03-27 00:28:31 +00:00 |
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bailehuni
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f04c516d2b
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Begin adding shadow mapping and a few vulkan fixes
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2024-03-23 21:16:30 +00:00 |
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bailehuni
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11641c6179
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Add skybox and crude IBL approximation
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2024-03-19 11:32:51 +00:00 |
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bailehuni
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1b0af6cd8b
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Get player controller wall collisions working
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2024-03-18 01:04:33 +00:00 |
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bailehuni
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d9ea79170f
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add bvh tree for collisions, begin basic debug rendering support
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2024-03-03 23:22:23 +00:00 |
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bailehuni
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984941d546
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Get PBR rendering working
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2024-02-28 22:18:19 +00:00 |
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bailehuni
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59eb1842e4
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Fix normal maps being loaded as srgb
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2024-02-25 01:35:07 +00:00 |
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deb8ad13a6
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formatting stuff
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2024-02-24 15:16:30 +00:00 |
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17763968bd
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Get base color value gltf working
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2024-02-17 00:22:22 +00:00 |
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b06403ff32
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get tangent generation working again
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2024-02-16 22:08:14 +00:00 |
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6d726e6501
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get glTF loader working
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2024-02-14 00:30:51 +00:00 |
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41b39d33fb
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do something????
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2024-02-13 01:45:14 +00:00 |
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b947cc68e0
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get gltf mesh loading working
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2024-02-05 16:02:14 +00:00 |
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620525758d
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work on model loader
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2024-02-03 00:01:01 +00:00 |
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69802afb50
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Support glTF meshes without UVs
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2024-01-31 15:53:30 +00:00 |
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0b959f0625
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Work on model loader
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2023-12-21 18:54:15 +00:00 |
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7115acab87
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get gltf mesh loading half done
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2023-12-12 09:56:37 +00:00 |
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0b911d11d6
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10/12/2023
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2023-12-10 20:57:47 +00:00 |
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7aca66ff06
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pbr work
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2023-11-28 12:50:55 +00:00 |
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b58d343c8d
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try getting normal maps to work
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2023-11-05 01:04:05 +00:00 |
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53804696b3
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Cleanup libs; change clangformat
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2023-10-02 12:54:37 +01:00 |
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35f4340380
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change coordinate system to Z-up
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2023-09-19 13:53:19 +01:00 |
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591d0ea3c2
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Attempt to fix coordinate system
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2023-09-19 12:29:40 +01:00 |
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604513f44d
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Use 'Entity' type instead of uint32_t
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2023-09-19 08:40:45 +01:00 |
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e1fd364027
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Test fullscreen exclusive support
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2023-09-12 19:03:23 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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d6848fffea
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Fix string overrun error
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2023-07-31 22:55:06 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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bailwillharr
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e1cb168cce
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Fix subpass dependency and do other things
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2023-03-15 01:49:03 +00:00 |
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bailwillharr
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3e40ae3e1e
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Start rewrite of vulkan backend (again)
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2023-03-12 16:14:55 +00:00 |
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bb7d70e79e
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Begin collision rewrite
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2023-02-02 17:32:19 +00:00 |
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6e45aba65b
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ALlow texture filtering to be changed
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2023-01-26 21:17:07 +00:00 |
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c489c66a44
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Clean stuff up
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2023-01-20 16:30:35 +00:00 |
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16a522ea92
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Enable frame limiter; fix linux compilation
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2023-01-11 09:53:42 +00:00 |
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bailwillharr
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59cfd3c2f2
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Move some code into source files. Make stb impl.
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2023-01-08 15:22:44 +00:00 |
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d7d8720c75
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Fix bugs, add mesh gen
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2023-01-06 16:45:39 +00:00 |
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b2831e2b5d
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Re-add model loading and clean up code
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2023-01-05 13:21:33 +00:00 |
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2f880981ac
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Get ecs to a somewhat functional state
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2022-12-15 15:54:11 +00:00 |
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bailwillharr
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a278b7d035
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Remove stuff to rewrite
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2022-12-01 19:08:21 +00:00 |
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d8911df619
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Do things
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2022-11-28 09:39:00 +00:00 |
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04a7114e0e
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do font stuff
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2022-11-23 16:20:08 +00:00 |
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