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b06403ff32
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get tangent generation working again
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2024-02-16 22:08:14 +00:00 |
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6d726e6501
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get glTF loader working
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2024-02-14 00:30:51 +00:00 |
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620525758d
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work on model loader
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2024-02-03 00:01:01 +00:00 |
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0b911d11d6
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10/12/2023
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2023-12-10 20:57:47 +00:00 |
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7aca66ff06
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pbr work
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2023-11-28 12:50:55 +00:00 |
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b58d343c8d
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try getting normal maps to work
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2023-11-05 01:04:05 +00:00 |
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53804696b3
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Cleanup libs; change clangformat
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2023-10-02 12:54:37 +01:00 |
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84f7647258
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Add imgui
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2023-10-01 11:38:27 +01:00 |
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010ecb1641
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add comments
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2023-09-02 19:14:12 +01:00 |
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977da197e2
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Render dynamic meshes
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2023-08-31 14:18:42 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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a8ac1dbe1a
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support shader draw calls without vertex data
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2023-08-04 21:33:14 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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3ad0b8b6f8
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more reformatting
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2023-05-01 13:14:46 +01:00 |
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a93687d2bd
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commit more files
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2023-04-29 15:57:32 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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8f596c9e15
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Make test texture
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2023-03-22 10:49:13 +00:00 |
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fb57c7560e
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Add imageData copying
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2023-03-22 10:42:07 +00:00 |
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25ee640c41
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Get textures working (almost)
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2023-03-21 23:52:52 +00:00 |
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9f88131371
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Add combined image sampler descriptor support
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2023-03-21 20:10:23 +00:00 |
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b21dad41cd
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Choose depth buffer format; Log GPU memory usage
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2023-03-21 14:18:59 +00:00 |
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c462e873bc
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Re-add unifom buffer writing
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2023-03-21 11:03:20 +00:00 |
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bailwillharr
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7d1de98acf
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Make changes (overrite)
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2023-03-18 10:50:00 +00:00 |
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bailwillharr
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cd617e8619
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DO lots
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2023-03-15 23:11:24 +00:00 |
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9e7c6e923d
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Attempt to add depth buffer
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2023-03-13 20:27:47 +00:00 |
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bailwillharr
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fa34a8c583
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Make uniform buffers updateable.
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2023-03-13 17:10:46 +00:00 |
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bailwillharr
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2bb75f4683
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Get rendering kind-of working again
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2023-03-12 20:39:11 +00:00 |
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bailwillharr
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8abfc69154
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re-write pipeline code
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2023-03-12 17:11:13 +00:00 |
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bailwillharr
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3e40ae3e1e
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Start rewrite of vulkan backend (again)
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2023-03-12 16:14:55 +00:00 |
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bailwillharr
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7c0b286e13
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Fix windows compilation
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2023-02-19 13:55:08 +00:00 |
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bb7d70e79e
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Begin collision rewrite
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2023-02-02 17:32:19 +00:00 |
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165d2687a8
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Fix sphere normals
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2023-01-26 21:54:20 +00:00 |
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6e45aba65b
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ALlow texture filtering to be changed
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2023-01-26 21:17:07 +00:00 |
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5791b11fb9
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Add persistent resources, clean up code
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2023-01-20 20:59:35 +00:00 |
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c489c66a44
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Clean stuff up
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2023-01-20 16:30:35 +00:00 |
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d7d8720c75
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Fix bugs, add mesh gen
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2023-01-06 16:45:39 +00:00 |
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b2831e2b5d
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Re-add model loading and clean up code
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2023-01-05 13:21:33 +00:00 |
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eac852eb93
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Add many triangles to test rendering
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2023-01-02 21:11:29 +00:00 |
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c493ba559b
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Add mesh renderer
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2022-12-20 23:51:04 +00:00 |
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