Commit Graph

154 Commits

Author SHA1 Message Date
bailehuni
71e7f51195 a little bit more reformatting 2024-06-04 23:31:22 +01:00
bailehuni
9b5fca62f5 Do some more reformatting 2024-06-04 19:01:49 +01:00
bailehuni
9c4e36ee91 rename some symbols 2024-06-02 14:29:59 +01:00
bailehuni
dec129f280 Finish organising libraries 2024-06-02 12:55:04 +01:00
bailehuni
774e80aa8e Begin refactor (broken builds) 2024-06-01 23:03:39 +01:00
bailehuni
76d957929f Move glTF file dialog out of application.cpp and clean up win32 ifdefs 2024-05-31 23:50:59 +01:00
bailehuni
b64eb11ce4 add tangent gen to builtin mesh generators 2024-05-03 02:06:53 +01:00
bailehuni
119978774c Change something?? 2024-04-29 18:51:52 +01:00
bailehuni
4f8252476c clean up code 2024-04-27 23:56:59 +01:00
bailehuni
e9e78966be Allow changing present mode 2024-04-26 23:31:34 +01:00
5b60668f71 Fix window resize in wayland 2024-04-13 12:11:36 +01:00
bailehuni
d2223a7b45 Make all header files use #pragma once 2024-03-31 11:11:22 +01:00
bailehuni
16357675a7 Improve log messages and remove assimp loader 2024-03-31 10:52:52 +01:00
bailehuni
cda6a99e5c Clean up 2024-03-27 00:28:31 +00:00
bailehuni
389c979f2f Get shadow mapping mostly working 2024-03-26 11:18:50 +00:00
bailehuni
f04c516d2b Begin adding shadow mapping and a few vulkan fixes 2024-03-23 21:16:30 +00:00
bailehuni
11641c6179 Add skybox and crude IBL approximation 2024-03-19 11:32:51 +00:00
bailehuni
1b0af6cd8b Get player controller wall collisions working 2024-03-18 01:04:33 +00:00
bailehuni
daba5332b9 fix collision tree 2024-03-14 04:25:02 +00:00
bailehuni
d9ea79170f add bvh tree for collisions, begin basic debug rendering support 2024-03-03 23:22:23 +00:00
bailehuni
984941d546 Get PBR rendering working 2024-02-28 22:18:19 +00:00
deb8ad13a6 formatting stuff 2024-02-24 15:16:30 +00:00
6d726e6501 get glTF loader working 2024-02-14 00:30:51 +00:00
620525758d work on model loader 2024-02-03 00:01:01 +00:00
7115acab87 get gltf mesh loading half done 2023-12-12 09:56:37 +00:00
33ee5aa321 get normal maps working 2023-11-05 14:39:19 +00:00
b58d343c8d try getting normal maps to work 2023-11-05 01:04:05 +00:00
53804696b3 Cleanup libs; change clangformat 2023-10-02 12:54:37 +01:00
84f7647258 Add imgui 2023-10-01 11:38:27 +01:00
591d0ea3c2 Attempt to fix coordinate system 2023-09-19 12:29:40 +01:00
604513f44d Use 'Entity' type instead of uint32_t 2023-09-19 08:40:45 +01:00
e1fd364027 Test fullscreen exclusive support 2023-09-12 19:03:23 +01:00
010ecb1641 add comments 2023-09-02 19:14:12 +01:00
977da197e2 Render dynamic meshes 2023-08-31 14:18:42 +01:00
c86809af66 add static rendering 2023-08-31 10:51:12 +01:00
87f98ce4c6 Add renderer methods 2023-08-29 22:10:05 +01:00
0145bf187d write out renderer class 2023-08-29 18:06:04 +01:00
6a8c8b1c3e optimise ecs; build static mesh render lists 2023-08-22 23:41:08 +01:00
a8ac1dbe1a support shader draw calls without vertex data 2023-08-04 21:33:14 +01:00
a26fa5153b add text to demo 2023-08-01 16:32:47 +01:00
cdb57ede9f Slightly improve custom behaviour components 2023-08-01 16:13:33 +01:00
2db3cf8722 Begin collision/physics rewrite 2023-07-04 17:08:28 +01:00
a05b9d5520 Fix extra qualification error 2023-05-29 15:41:36 +01:00
6d49f022ec tidy up graphics code 2023-05-29 14:52:14 +01:00
7e2da23398 some testing 2023-05-27 13:07:25 +01:00
bailwillharr
e57be9a0e7 Begin adding custom behaviour system 2023-05-25 18:35:32 +01:00
bailwillharr
ae8091f2a4 change crlf 2023-05-24 18:52:06 +01:00
7c8b11e28a Implement render ordering 2023-05-24 18:33:55 +01:00
5ddcb90ad2 Begin full text rendering support 2023-05-15 00:27:31 +01:00
f9099e9ddf Add font render to texture 2023-05-14 22:05:22 +01:00