Commit Graph

66 Commits

Author SHA1 Message Date
5b60668f71 Fix window resize in wayland 2024-04-13 12:11:36 +01:00
bailehuni
16357675a7 Improve log messages and remove assimp loader 2024-03-31 10:52:52 +01:00
bailehuni
cda6a99e5c Clean up 2024-03-27 00:28:31 +00:00
bailehuni
81ed78de51 Get Dear ImGui working again and make the scene dark and forboding 2024-03-26 12:14:03 +00:00
bailehuni
dcd71d3a14 Replace renderpass with dynamic rendering (imgui broken) 2024-03-25 17:49:52 +00:00
bailehuni
11641c6179 Add skybox and crude IBL approximation 2024-03-19 11:32:51 +00:00
bailehuni
1b0af6cd8b Get player controller wall collisions working 2024-03-18 01:04:33 +00:00
bailehuni
daba5332b9 fix collision tree 2024-03-14 04:25:02 +00:00
bailehuni
d9ea79170f add bvh tree for collisions, begin basic debug rendering support 2024-03-03 23:22:23 +00:00
bailehuni
984941d546 Get PBR rendering working 2024-02-28 22:18:19 +00:00
bailehuni
59eb1842e4 Fix normal maps being loaded as srgb 2024-02-25 01:35:07 +00:00
deb8ad13a6 formatting stuff 2024-02-24 15:16:30 +00:00
b06403ff32 get tangent generation working again 2024-02-16 22:08:14 +00:00
6d726e6501 get glTF loader working 2024-02-14 00:30:51 +00:00
620525758d work on model loader 2024-02-03 00:01:01 +00:00
0b911d11d6 10/12/2023 2023-12-10 20:57:47 +00:00
7aca66ff06 pbr work 2023-11-28 12:50:55 +00:00
b58d343c8d try getting normal maps to work 2023-11-05 01:04:05 +00:00
53804696b3 Cleanup libs; change clangformat 2023-10-02 12:54:37 +01:00
84f7647258 Add imgui 2023-10-01 11:38:27 +01:00
010ecb1641 add comments 2023-09-02 19:14:12 +01:00
977da197e2 Render dynamic meshes 2023-08-31 14:18:42 +01:00
c86809af66 add static rendering 2023-08-31 10:51:12 +01:00
87f98ce4c6 Add renderer methods 2023-08-29 22:10:05 +01:00
0145bf187d write out renderer class 2023-08-29 18:06:04 +01:00
6a8c8b1c3e optimise ecs; build static mesh render lists 2023-08-22 23:41:08 +01:00
a8ac1dbe1a support shader draw calls without vertex data 2023-08-04 21:33:14 +01:00
2db3cf8722 Begin collision/physics rewrite 2023-07-04 17:08:28 +01:00
7c8b11e28a Implement render ordering 2023-05-24 18:33:55 +01:00
5ddcb90ad2 Begin full text rendering support 2023-05-15 00:27:31 +01:00
83e0935b15 remove freetype, begin font code 2023-05-14 14:40:16 +01:00
bf6c8d8a02 Rename .hpps to .h 2023-05-01 14:13:35 +01:00
e1b0b79d32 finish reformatting header files 2023-05-01 13:55:49 +01:00
3ad0b8b6f8 more reformatting 2023-05-01 13:14:46 +01:00
a93687d2bd commit more files 2023-04-29 15:57:32 +01:00
c5b7a09e63 begin changing style 2023-04-29 15:22:25 +01:00
8cbcce5ce4 change reference to pointer 2023-04-24 11:45:47 +01:00
15d62ecf6b add support for different texture samplers 2023-03-31 09:08:49 +01:00
5a824ee015 Finally get textures working again 2023-03-23 19:07:10 +00:00
8f596c9e15 Make test texture 2023-03-22 10:49:13 +00:00
fb57c7560e Add imageData copying 2023-03-22 10:42:07 +00:00
25ee640c41 Get textures working (almost) 2023-03-21 23:52:52 +00:00
9f88131371 Add combined image sampler descriptor support 2023-03-21 20:10:23 +00:00
b21dad41cd Choose depth buffer format; Log GPU memory usage 2023-03-21 14:18:59 +00:00
c462e873bc Re-add unifom buffer writing 2023-03-21 11:03:20 +00:00
bailwillharr
7d1de98acf Make changes (overrite) 2023-03-18 10:50:00 +00:00
bailwillharr
cd617e8619 DO lots 2023-03-15 23:11:24 +00:00
9e7c6e923d Attempt to add depth buffer 2023-03-13 20:27:47 +00:00
bailwillharr
fa34a8c583 Make uniform buffers updateable. 2023-03-13 17:10:46 +00:00
bailwillharr
2bb75f4683 Get rendering kind-of working again 2023-03-12 20:39:11 +00:00