Commit Graph

191 Commits

Author SHA1 Message Date
6d726e6501 get glTF loader working 2024-02-14 00:30:51 +00:00
41b39d33fb do something???? 2024-02-13 01:45:14 +00:00
b947cc68e0 get gltf mesh loading working 2024-02-05 16:02:14 +00:00
620525758d work on model loader 2024-02-03 00:01:01 +00:00
69802afb50 Support glTF meshes without UVs 2024-01-31 15:53:30 +00:00
a686371339 Fix minor bug/typo 2023-12-21 18:55:12 +00:00
0b959f0625 Work on model loader 2023-12-21 18:54:15 +00:00
7115acab87 get gltf mesh loading half done 2023-12-12 09:56:37 +00:00
0b911d11d6 10/12/2023 2023-12-10 20:57:47 +00:00
7aca66ff06 pbr work 2023-11-28 12:50:55 +00:00
33ee5aa321 get normal maps working 2023-11-05 14:39:19 +00:00
b58d343c8d try getting normal maps to work 2023-11-05 01:04:05 +00:00
53804696b3 Cleanup libs; change clangformat 2023-10-02 12:54:37 +01:00
84f7647258 Add imgui 2023-10-01 11:38:27 +01:00
35f4340380 change coordinate system to Z-up 2023-09-19 13:53:19 +01:00
591d0ea3c2 Attempt to fix coordinate system 2023-09-19 12:29:40 +01:00
604513f44d Use 'Entity' type instead of uint32_t 2023-09-19 08:40:45 +01:00
3f013b2860 add imgui source 2023-09-18 19:27:22 +01:00
e1fd364027 Test fullscreen exclusive support 2023-09-12 19:03:23 +01:00
010ecb1641 add comments 2023-09-02 19:14:12 +01:00
977da197e2 Render dynamic meshes 2023-08-31 14:18:42 +01:00
c86809af66 add static rendering 2023-08-31 10:51:12 +01:00
87f98ce4c6 Add renderer methods 2023-08-29 22:10:05 +01:00
0145bf187d write out renderer class 2023-08-29 18:06:04 +01:00
6a8c8b1c3e optimise ecs; build static mesh render lists 2023-08-22 23:41:08 +01:00
7dd8d10f99 fix ambiguity in render code 2023-08-04 21:52:27 +01:00
a8ac1dbe1a support shader draw calls without vertex data 2023-08-04 21:33:14 +01:00
cdb57ede9f Slightly improve custom behaviour components 2023-08-01 16:13:33 +01:00
d6848fffea Fix string overrun error 2023-07-31 22:55:06 +01:00
2db3cf8722 Begin collision/physics rewrite 2023-07-04 17:08:28 +01:00
64ee9120b8 Begin improving gfx 2023-06-03 22:40:11 +01:00
6d49f022ec tidy up graphics code 2023-05-29 14:52:14 +01:00
7e2da23398 some testing 2023-05-27 13:07:25 +01:00
bailwillharr
e57be9a0e7 Begin adding custom behaviour system 2023-05-25 18:35:32 +01:00
7c8b11e28a Implement render ordering 2023-05-24 18:33:55 +01:00
5ddcb90ad2 Begin full text rendering support 2023-05-15 00:27:31 +01:00
f9099e9ddf Add font render to texture 2023-05-14 22:05:22 +01:00
83e0935b15 remove freetype, begin font code 2023-05-14 14:40:16 +01:00
56b8daa0bf more reformatting 2023-05-02 12:02:43 +01:00
bf6c8d8a02 Rename .hpps to .h 2023-05-01 14:13:35 +01:00
e1b0b79d32 finish reformatting header files 2023-05-01 13:55:49 +01:00
3ad0b8b6f8 more reformatting 2023-05-01 13:14:46 +01:00
a93687d2bd commit more files 2023-04-29 15:57:32 +01:00
c5b7a09e63 begin changing style 2023-04-29 15:22:25 +01:00
440ad2de82 Begin adding 2d render system 2023-04-24 11:53:43 +01:00
8cbcce5ce4 change reference to pointer 2023-04-24 11:45:47 +01:00
15d62ecf6b add support for different texture samplers 2023-03-31 09:08:49 +01:00
424d22cf69 reset transient command pools before any rendering 2023-03-30 14:10:22 +01:00
938633d944 use anisotropic filtering 2023-03-30 11:30:01 +01:00
2d1dbe7891 Add texture mipmaps 2023-03-30 11:20:25 +01:00