bailehuni
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71e7f51195
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a little bit more reformatting
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2024-06-04 23:31:22 +01:00 |
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bailehuni
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9b5fca62f5
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Do some more reformatting
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2024-06-04 19:01:49 +01:00 |
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bailehuni
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9c4e36ee91
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rename some symbols
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2024-06-02 14:29:59 +01:00 |
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bailehuni
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dec129f280
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Finish organising libraries
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2024-06-02 12:55:04 +01:00 |
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bailehuni
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774e80aa8e
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Begin refactor (broken builds)
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2024-06-01 23:03:39 +01:00 |
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bailehuni
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76d957929f
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Move glTF file dialog out of application.cpp and clean up win32 ifdefs
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2024-05-31 23:50:59 +01:00 |
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bailehuni
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b64eb11ce4
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add tangent gen to builtin mesh generators
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2024-05-03 02:06:53 +01:00 |
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bailehuni
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119978774c
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Change something??
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2024-04-29 18:51:52 +01:00 |
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bailehuni
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4f8252476c
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clean up code
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2024-04-27 23:56:59 +01:00 |
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bailehuni
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e9e78966be
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Allow changing present mode
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2024-04-26 23:31:34 +01:00 |
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5b60668f71
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Fix window resize in wayland
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2024-04-13 12:11:36 +01:00 |
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bailehuni
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d2223a7b45
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Make all header files use #pragma once
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2024-03-31 11:11:22 +01:00 |
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bailehuni
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16357675a7
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Improve log messages and remove assimp loader
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2024-03-31 10:52:52 +01:00 |
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bailehuni
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cda6a99e5c
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Clean up
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2024-03-27 00:28:31 +00:00 |
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bailehuni
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389c979f2f
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Get shadow mapping mostly working
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2024-03-26 11:18:50 +00:00 |
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bailehuni
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f04c516d2b
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Begin adding shadow mapping and a few vulkan fixes
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2024-03-23 21:16:30 +00:00 |
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bailehuni
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11641c6179
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Add skybox and crude IBL approximation
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2024-03-19 11:32:51 +00:00 |
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bailehuni
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1b0af6cd8b
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Get player controller wall collisions working
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2024-03-18 01:04:33 +00:00 |
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bailehuni
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daba5332b9
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fix collision tree
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2024-03-14 04:25:02 +00:00 |
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bailehuni
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d9ea79170f
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add bvh tree for collisions, begin basic debug rendering support
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2024-03-03 23:22:23 +00:00 |
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bailehuni
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984941d546
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Get PBR rendering working
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2024-02-28 22:18:19 +00:00 |
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deb8ad13a6
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formatting stuff
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2024-02-24 15:16:30 +00:00 |
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6d726e6501
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get glTF loader working
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2024-02-14 00:30:51 +00:00 |
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620525758d
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work on model loader
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2024-02-03 00:01:01 +00:00 |
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7115acab87
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get gltf mesh loading half done
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2023-12-12 09:56:37 +00:00 |
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33ee5aa321
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get normal maps working
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2023-11-05 14:39:19 +00:00 |
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b58d343c8d
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try getting normal maps to work
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2023-11-05 01:04:05 +00:00 |
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53804696b3
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Cleanup libs; change clangformat
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2023-10-02 12:54:37 +01:00 |
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84f7647258
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Add imgui
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2023-10-01 11:38:27 +01:00 |
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591d0ea3c2
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Attempt to fix coordinate system
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2023-09-19 12:29:40 +01:00 |
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604513f44d
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Use 'Entity' type instead of uint32_t
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2023-09-19 08:40:45 +01:00 |
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e1fd364027
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Test fullscreen exclusive support
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2023-09-12 19:03:23 +01:00 |
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010ecb1641
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add comments
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2023-09-02 19:14:12 +01:00 |
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977da197e2
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Render dynamic meshes
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2023-08-31 14:18:42 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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a8ac1dbe1a
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support shader draw calls without vertex data
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2023-08-04 21:33:14 +01:00 |
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a26fa5153b
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add text to demo
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2023-08-01 16:32:47 +01:00 |
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cdb57ede9f
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Slightly improve custom behaviour components
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2023-08-01 16:13:33 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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a05b9d5520
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Fix extra qualification error
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2023-05-29 15:41:36 +01:00 |
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6d49f022ec
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tidy up graphics code
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2023-05-29 14:52:14 +01:00 |
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7e2da23398
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some testing
|
2023-05-27 13:07:25 +01:00 |
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bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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bailwillharr
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ae8091f2a4
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change crlf
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2023-05-24 18:52:06 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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