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6d726e6501
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get glTF loader working
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2024-02-14 00:30:51 +00:00 |
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620525758d
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work on model loader
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2024-02-03 00:01:01 +00:00 |
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7115acab87
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get gltf mesh loading half done
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2023-12-12 09:56:37 +00:00 |
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33ee5aa321
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get normal maps working
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2023-11-05 14:39:19 +00:00 |
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b58d343c8d
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try getting normal maps to work
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2023-11-05 01:04:05 +00:00 |
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53804696b3
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Cleanup libs; change clangformat
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2023-10-02 12:54:37 +01:00 |
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84f7647258
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Add imgui
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2023-10-01 11:38:27 +01:00 |
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591d0ea3c2
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Attempt to fix coordinate system
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2023-09-19 12:29:40 +01:00 |
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604513f44d
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Use 'Entity' type instead of uint32_t
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2023-09-19 08:40:45 +01:00 |
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e1fd364027
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Test fullscreen exclusive support
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2023-09-12 19:03:23 +01:00 |
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010ecb1641
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add comments
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2023-09-02 19:14:12 +01:00 |
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977da197e2
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Render dynamic meshes
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2023-08-31 14:18:42 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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a8ac1dbe1a
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support shader draw calls without vertex data
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2023-08-04 21:33:14 +01:00 |
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a26fa5153b
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add text to demo
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2023-08-01 16:32:47 +01:00 |
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cdb57ede9f
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Slightly improve custom behaviour components
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2023-08-01 16:13:33 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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a05b9d5520
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Fix extra qualification error
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2023-05-29 15:41:36 +01:00 |
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6d49f022ec
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tidy up graphics code
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2023-05-29 14:52:14 +01:00 |
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7e2da23398
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some testing
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2023-05-27 13:07:25 +01:00 |
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bailwillharr
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e57be9a0e7
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Begin adding custom behaviour system
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2023-05-25 18:35:32 +01:00 |
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bailwillharr
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ae8091f2a4
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change crlf
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2023-05-24 18:52:06 +01:00 |
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7c8b11e28a
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Implement render ordering
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2023-05-24 18:33:55 +01:00 |
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5ddcb90ad2
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Begin full text rendering support
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2023-05-15 00:27:31 +01:00 |
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f9099e9ddf
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Add font render to texture
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2023-05-14 22:05:22 +01:00 |
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83e0935b15
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remove freetype, begin font code
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2023-05-14 14:40:16 +01:00 |
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56b8daa0bf
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more reformatting
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2023-05-02 12:02:43 +01:00 |
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bf6c8d8a02
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Rename .hpps to .h
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2023-05-01 14:13:35 +01:00 |
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e1b0b79d32
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finish reformatting header files
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2023-05-01 13:55:49 +01:00 |
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3ad0b8b6f8
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more reformatting
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2023-05-01 13:14:46 +01:00 |
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a93687d2bd
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commit more files
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2023-04-29 15:57:32 +01:00 |
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bbc9af3b11
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more styling. TODO: finish window.hpp
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2023-04-29 15:56:49 +01:00 |
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c5b7a09e63
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begin changing style
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2023-04-29 15:22:25 +01:00 |
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440ad2de82
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Begin adding 2d render system
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2023-04-24 11:53:43 +01:00 |
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8cbcce5ce4
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change reference to pointer
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2023-04-24 11:45:47 +01:00 |
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15d62ecf6b
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add support for different texture samplers
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2023-03-31 09:08:49 +01:00 |
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5a824ee015
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Finally get textures working again
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2023-03-23 19:07:10 +00:00 |
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25ee640c41
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Get textures working (almost)
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2023-03-21 23:52:52 +00:00 |
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9f88131371
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Add combined image sampler descriptor support
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2023-03-21 20:10:23 +00:00 |
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b21dad41cd
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Choose depth buffer format; Log GPU memory usage
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2023-03-21 14:18:59 +00:00 |
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3bf0f1511e
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Remove requirement for memory_priority extension
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2023-03-20 14:25:22 +00:00 |
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bailwillharr
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cd617e8619
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DO lots
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2023-03-15 23:11:24 +00:00 |
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bailwillharr
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e1cb168cce
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Fix subpass dependency and do other things
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2023-03-15 01:49:03 +00:00 |
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9e7c6e923d
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Attempt to add depth buffer
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2023-03-13 20:27:47 +00:00 |
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bailwillharr
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fa34a8c583
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Make uniform buffers updateable.
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2023-03-13 17:10:46 +00:00 |
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bailwillharr
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bbf582d85f
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Get descriptor sets working
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2023-03-13 01:19:32 +00:00 |
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bailwillharr
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2bb75f4683
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Get rendering kind-of working again
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2023-03-12 20:39:11 +00:00 |
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