bailwillharr
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bbf582d85f
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Get descriptor sets working
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2023-03-13 01:19:32 +00:00 |
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bailwillharr
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2bb75f4683
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Get rendering kind-of working again
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2023-03-12 20:39:11 +00:00 |
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bailwillharr
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8abfc69154
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re-write pipeline code
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2023-03-12 17:11:13 +00:00 |
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bailwillharr
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3e40ae3e1e
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Start rewrite of vulkan backend (again)
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2023-03-12 16:14:55 +00:00 |
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68d54667ec
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Limit to vsync by default
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2023-02-24 16:35:27 +00:00 |
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bailwillharr
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7c0b286e13
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Fix windows compilation
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2023-02-19 13:55:08 +00:00 |
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d76c8bb9cb
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Do things
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2023-02-15 16:00:54 +00:00 |
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5890f94fe5
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Do things
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2023-02-13 11:27:18 +00:00 |
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f32a42b393
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Collision stuff
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2023-02-12 14:50:29 +00:00 |
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0a0f4758b1
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add cubez
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2023-02-09 20:44:37 +00:00 |
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062b2d6c8f
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Get event system working; add collision events
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2023-02-09 15:21:37 +00:00 |
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bb7d70e79e
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Begin collision rewrite
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2023-02-02 17:32:19 +00:00 |
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ca02bf6084
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Improve floor collisions, disable wall collisions
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2023-01-28 00:24:04 +00:00 |
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fce32b1320
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get wall collisions kind of working
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2023-01-26 23:52:25 +00:00 |
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2985a3af81
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Try add player collision
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2023-01-22 18:20:10 +00:00 |
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0a39baea20
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Add basic sphere collision testing
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2023-01-18 14:42:09 +00:00 |
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bailwillharr
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59cfd3c2f2
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Move some code into source files. Make stb impl.
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2023-01-08 15:22:44 +00:00 |
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d7d8720c75
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Fix bugs, add mesh gen
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2023-01-06 16:45:39 +00:00 |
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cf99262dc8
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Fix bug where meshes are rendered by vertex count
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2023-01-05 13:50:51 +00:00 |
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b2831e2b5d
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Re-add model loading and clean up code
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2023-01-05 13:21:33 +00:00 |
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eac852eb93
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Add many triangles to test rendering
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2023-01-02 21:11:29 +00:00 |
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