#include "renderer.h" namespace engine { Renderer::Renderer(const char* app_name, const char* app_version, SDL_Window* window, gfx::GraphicsSettings settings) { device_ = std::make_unique(app_name, app_version, window, settings); // sort out descriptor set layouts: std::vector globalSetBindings; { auto& binding0 = globalSetBindings.emplace_back(); binding0.descriptor_type = gfx::DescriptorType::kUniformBuffer; binding0.stage_flags = gfx::ShaderStageFlags::kVertex; } global_uniform.layout = device_->CreateDescriptorSetLayout(globalSetBindings); global_uniform.set = device_->AllocateDescriptorSet(global_uniform.layout); global_uniform.uniform_buffer_data.data = glm::mat4{1.0f}; global_uniform.uniform_buffer = device_->CreateUniformBuffer(sizeof(global_uniform.uniform_buffer_data), &global_uniform.uniform_buffer_data); device_->UpdateDescriptorUniformBuffer( global_uniform.set, 0, global_uniform.uniform_buffer, 0, sizeof(global_uniform.uniform_buffer_data)); std::vector frameSetBindings; { auto& binding0 = frameSetBindings.emplace_back(); binding0.descriptor_type = gfx::DescriptorType::kUniformBuffer; binding0.stage_flags = gfx::ShaderStageFlags::kVertex; } frame_uniform.layout = device_->CreateDescriptorSetLayout(frameSetBindings); frame_uniform.set = device_->AllocateDescriptorSet(frame_uniform.layout); frame_uniform.uniform_buffer_data.data = glm::mat4{1.0f}; frame_uniform.uniform_buffer = device_->CreateUniformBuffer(sizeof(frame_uniform.uniform_buffer_data), &frame_uniform.uniform_buffer_data); device_->UpdateDescriptorUniformBuffer( frame_uniform.set, 0, frame_uniform.uniform_buffer, 0, sizeof(frame_uniform.uniform_buffer_data)); std::vector materialSetBindings; { auto& binding0 = materialSetBindings.emplace_back(); binding0.descriptor_type = gfx::DescriptorType::kCombinedImageSampler; binding0.stage_flags = gfx::ShaderStageFlags::kFragment; } material_set_layout = device_->CreateDescriptorSetLayout(materialSetBindings); }; Renderer::~Renderer() { for (const auto& [info, sampler] : samplers) { device_->DestroySampler(sampler); } device_->DestroyDescriptorSetLayout(material_set_layout); device_->DestroyUniformBuffer(frame_uniform.uniform_buffer); device_->DestroyDescriptorSetLayout(frame_uniform.layout); device_->DestroyUniformBuffer(global_uniform.uniform_buffer); device_->DestroyDescriptorSetLayout(global_uniform.layout); } } // namespace engine