#pragma once #include "engine_api.h" #include "object.hpp" #include namespace engine { // Holds everything you would expect to find in a game scene class ENGINE_API SceneRoot : public Object { public: // create a new empty scene SceneRoot(struct GameIO things); SceneRoot(const std::filesystem::path& file, struct GameIO things); SceneRoot(const SceneRoot&) = delete; SceneRoot& operator=(const SceneRoot&) = delete; ~SceneRoot(); void updateStuff(); void activateCam(int id); void deactivateCam(int id); private: std::vector m_activeCameras{}; }; }