cmake_minimum_required(VERSION 3.24) set_property(GLOBAL PROPERTY USE_FOLDERS ON) # options option(ENGINE_BUILD_TEST "Compile the test program" ON) SET(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo") project(engine LANGUAGES CXX C VERSION "0.1.0" ) # from command: find . -regex "^\.\/.*" | sort set(SRC_FILES "src/application.cpp" "src/ecs.cpp" "src/gfx_device_vulkan.cpp" "src/imgui/imconfig.h" "src/imgui/imgui.cpp" "src/imgui/imgui.h" "src/imgui/imgui_demo.cpp" "src/imgui/imgui_draw.cpp" "src/imgui/imgui_impl_sdl2.cpp" "src/imgui/imgui_impl_sdl2.h" "src/imgui/imgui_impl_vulkan.cpp" "src/imgui/imgui_impl_vulkan.h" "src/imgui/imgui_internal.h" "src/imgui/imgui_tables.cpp" "src/imgui/imgui_widgets.cpp" "src/imgui/imstb_textedit.h" "src/input_manager.cpp" "src/libs/json.hpp" "src/libs/mikktspace.c" "src/libs/mikktspace.h" "src/libs/stb_impl.cpp" "src/libs/tiny_gltf.h" "src/libs/tiny_gltf_impl.cpp" "src/renderer.cpp" "src/resources/font.cpp" "src/resources/material.cpp" "src/resources/mesh.cpp" "src/resources/shader.cpp" "src/resources/texture.cpp" "src/scene.cpp" "src/scene_manager.cpp" "src/systems/collisions.cpp" "src/systems/custom_behaviour.cpp" "src/systems/mesh_render_system.cpp" "src/systems/ui_render_system.cpp" "src/systems/transform.cpp" "src/util/files.cpp" "src/util/gltf_loader.cpp" "src/util/model_loader.cpp" "src/vulkan/device.cpp" "src/vulkan/device.h" "src/vulkan/gpu_allocator.cpp" "src/vulkan/gpu_allocator.h" "src/vulkan/instance.cpp" "src/vulkan/instance.h" "src/vulkan/swapchain.cpp" "src/vulkan/swapchain.h" "src/window.cpp" ) set(INCLUDE_FILES "include/application.h" "include/components/collider.h" "include/components/custom.h" "include/components/mesh_renderable.h" "include/components/ui_renderable.h" "include/components/transform.h" "include/ecs.h" "include/engine_api.h" "include/event_system.h" "include/gfx.h" "include/gfx_device.h" "include/input_manager.h" "include/inputs/keyboard.h" "include/inputs/mouse.h" "include/log.h" "include/logger.h" "include/renderer.h" "include/resource_manager.h" "include/resources/font.h" "include/resources/material.h" "include/resources/mesh.h" "include/resources/shader.h" "include/resources/texture.h" "include/scene.h" "include/scene_manager.h" "include/systems/collisions.h" "include/systems/custom_behaviour.h" "include/systems/mesh_render_system.h" "include/systems/ui_render_system.h" "include/systems/transform.h" "include/util.h" "include/util/files.h" "include/util/gltf_loader.h" "include/util/model_loader.h" "include/window.h" ) file(GLOB_RECURSE RES_FILES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/res/engine/*") add_library(${PROJECT_NAME} STATIC ${SRC_FILES} ${INCLUDE_FILES} ${RES_FILES} ) source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/src" PREFIX "Source" FILES ${SRC_FILES}) source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/include" PREFIX "Include" FILES ${INCLUDE_FILES}) source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/res/engine" PREFIX "Resources" FILES ${RES_FILES}) # compiling options: target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS") if (WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "NOMINMAX") # stop windows.h conflicting with 'std::max' endif() set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_EXTENSIONS OFF) set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 11) set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD_REQUIRED ON) set_property(TARGET ${PROJECT_NAME} PROPERTY C_EXTENSIONS OFF) if (MSVC) target_compile_options(${PROJECT_NAME} PRIVATE /W3) target_compile_options(${PROJECT_NAME} PRIVATE /MP) target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS) else() target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -pedantic) endif() target_include_directories(${PROJECT_NAME} PUBLIC include) target_include_directories(${PROJECT_NAME} PRIVATE src) # Pass some project information into the source code configure_file(config.h.in config.h) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) # Build the test if (ENGINE_BUILD_TEST) add_subdirectory(test) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT enginetest) endif() # private libraries: # Volk set(VOLK_STATIC_DEFINES "") set(VOLK_PULL_IN_VULKAN ON) set(VOLK_INSTALL OFF) set(VOLK_HEADERS_ONLY OFF) if (WIN32) set(VOLK_STATIC_DEFINES VK_USE_PLATFORM_WIN32_KHR) endif() add_subdirectory(dependencies/volk) target_link_libraries(${PROJECT_NAME} PRIVATE volk::volk) # Vulkan Memory Allocator target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/VulkanMemoryAllocator/include) # shaderc if (MSVC) include(FindVulkan) find_package(Vulkan COMPONENTS shaderc_combined) target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::shaderc_combined) else() target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared) endif() # stb target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/stb) # assimp set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_ZLIB ON CACHE INTERNAL "" FORCE) set(ASSIMP_NO_EXPORT ON CACHE INTERNAL "" FORCE) set(ASSIMP_INSTALL OFF CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_COLLADA_IMPORTER ON CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE) add_subdirectory(dependencies/assimp) target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include) target_link_libraries(${PROJECT_NAME} PRIVATE assimp) # public libraries: # SDL2: set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE) set(SDL_SHARED ON CACHE INTERNAL "" FORCE) set(SDL_STATIC OFF CACHE INTERNAL "" FORCE) set(SDL_TEST OFF CACHE INTERNAL "" FORCE) set(BUILD_SHARED_LIBS ON) add_subdirectory(dependencies/SDL) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include) target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2) target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main) # GLM: set(BUILD_SHARED_LIBS OFF) add_subdirectory(dependencies/glm) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm) # spdlog set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE) set(SPDLOG_SYSTEM_INCLUDES ON CACHE INTERNAL "" FORCE) set(BUILD_SHARED_LIBS OFF) add_subdirectory(dependencies/spdlog) # automatically calls target_include_directories target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)