#include #include #include #include #include #include #include "device.h" namespace engine { /* chooses a device, creates it, gets its function pointers, and creates command pools */ Device createDevice(VkInstance instance, DeviceRequirements requirements, VkSurfaceKHR surface) { Device d{}; // enumerate physical devices uint32_t physDeviceCount = 0; VkResult res; res = vkEnumeratePhysicalDevices(instance, &physDeviceCount, nullptr); assert(res == VK_SUCCESS); if (physDeviceCount == 0) { throw std::runtime_error("No GPU found with vulkan support!"); } std::vector physicalDevices(physDeviceCount); res = vkEnumeratePhysicalDevices(instance, &physDeviceCount, physicalDevices.data()); assert(res == VK_SUCCESS); for (VkPhysicalDevice physDev : physicalDevices) { // first, check extension support uint32_t extensionCount; res = vkEnumerateDeviceExtensionProperties(physDev, nullptr, &extensionCount, nullptr); assert(res == VK_SUCCESS); std::vector availableExtensions(extensionCount); res = vkEnumerateDeviceExtensionProperties(physDev, nullptr, &extensionCount, availableExtensions.data()); assert(res == VK_SUCCESS); bool foundRequiredExtensions = true; for (const char* extToFind : requirements.requiredExtensions) { bool extFound = false; for (const auto& ext : availableExtensions) { if (strcmp(extToFind, ext.extensionName) == 0) { extFound = true; break; } } if (!extFound) { foundRequiredExtensions = false; break; } } if (!foundRequiredExtensions) continue; // NEXT! VkPhysicalDeviceProperties devProps; vkGetPhysicalDeviceProperties(physDev, &devProps); // check that the device supports vulkan 1.3 if (devProps.apiVersion < VK_API_VERSION_1_3) { continue; } /* check features */ VkPhysicalDeviceFeatures devFeatures; vkGetPhysicalDeviceFeatures(physDev, &devFeatures); { if (requirements.requiredFeatures.robustBufferAccess) if (devFeatures.robustBufferAccess == VK_FALSE) continue; if (requirements.requiredFeatures.fullDrawIndexUint32) if (devFeatures.fullDrawIndexUint32 == VK_FALSE) continue; if (requirements.requiredFeatures.imageCubeArray == VK_TRUE) if (devFeatures.imageCubeArray == VK_FALSE) continue; if (requirements.requiredFeatures.independentBlend == VK_TRUE) if (devFeatures.independentBlend == VK_FALSE) continue; if (requirements.requiredFeatures.geometryShader == VK_TRUE) if (devFeatures.geometryShader == VK_FALSE) continue; if (requirements.requiredFeatures.tessellationShader == VK_TRUE) if (devFeatures.tessellationShader == VK_FALSE) continue; if (requirements.requiredFeatures.sampleRateShading == VK_TRUE) if (devFeatures.sampleRateShading == VK_FALSE) continue; if (requirements.requiredFeatures.dualSrcBlend == VK_TRUE) if (devFeatures.dualSrcBlend == VK_FALSE) continue; if (requirements.requiredFeatures.logicOp == VK_TRUE) if (devFeatures.logicOp == VK_FALSE) continue; if (requirements.requiredFeatures.multiDrawIndirect == VK_TRUE) if (devFeatures.multiDrawIndirect == VK_FALSE) continue; if (requirements.requiredFeatures.drawIndirectFirstInstance == VK_TRUE) if (devFeatures.drawIndirectFirstInstance == VK_FALSE) continue; if (requirements.requiredFeatures.depthClamp == VK_TRUE) if (devFeatures.depthClamp == VK_FALSE) continue; if (requirements.requiredFeatures.depthBiasClamp == VK_TRUE) if (devFeatures.depthBiasClamp == VK_FALSE) continue; if (requirements.requiredFeatures.fillModeNonSolid == VK_TRUE) if (devFeatures.fillModeNonSolid == VK_FALSE) continue; if (requirements.requiredFeatures.depthBounds == VK_TRUE) if (devFeatures.depthBounds == VK_FALSE) continue; if (requirements.requiredFeatures.wideLines == VK_TRUE) if (devFeatures.wideLines == VK_FALSE) continue; if (requirements.requiredFeatures.largePoints == VK_TRUE) if (devFeatures.largePoints == VK_FALSE) continue; if (requirements.requiredFeatures.alphaToOne == VK_TRUE) if (devFeatures.alphaToOne == VK_FALSE) continue; if (requirements.requiredFeatures.multiViewport == VK_TRUE) if (devFeatures.multiViewport == VK_FALSE) continue; if (requirements.requiredFeatures.samplerAnisotropy == VK_TRUE) if (devFeatures.samplerAnisotropy == VK_FALSE) continue; if (requirements.requiredFeatures.textureCompressionETC2 == VK_TRUE) if (devFeatures.textureCompressionETC2 == VK_FALSE) continue; if (requirements.requiredFeatures.textureCompressionASTC_LDR == VK_TRUE) if (devFeatures.textureCompressionASTC_LDR == VK_FALSE) continue; if (requirements.requiredFeatures.textureCompressionBC == VK_TRUE) if (devFeatures.textureCompressionBC == VK_FALSE) continue; if (requirements.requiredFeatures.occlusionQueryPrecise == VK_TRUE) if (devFeatures.occlusionQueryPrecise == VK_FALSE) continue; if (requirements.requiredFeatures.pipelineStatisticsQuery == VK_TRUE) if (devFeatures.pipelineStatisticsQuery == VK_FALSE) continue; if (requirements.requiredFeatures.vertexPipelineStoresAndAtomics == VK_TRUE) if (devFeatures.vertexPipelineStoresAndAtomics == VK_FALSE) continue; if (requirements.requiredFeatures.fragmentStoresAndAtomics == VK_TRUE) if (devFeatures.fragmentStoresAndAtomics == VK_FALSE) continue; if (requirements.requiredFeatures.shaderTessellationAndGeometryPointSize == VK_TRUE) if (devFeatures.shaderTessellationAndGeometryPointSize == VK_FALSE) continue; if (requirements.requiredFeatures.shaderImageGatherExtended == VK_TRUE) if (devFeatures.shaderImageGatherExtended == VK_FALSE) continue; if (requirements.requiredFeatures.shaderStorageImageExtendedFormats == VK_TRUE) if (devFeatures.shaderStorageImageExtendedFormats == VK_FALSE) continue; if (requirements.requiredFeatures.shaderStorageImageMultisample == VK_TRUE) if (devFeatures.shaderStorageImageMultisample == VK_FALSE) continue; if (requirements.requiredFeatures.shaderStorageImageReadWithoutFormat == VK_TRUE) if (devFeatures.shaderStorageImageReadWithoutFormat == VK_FALSE) continue; if (requirements.requiredFeatures.shaderStorageImageWriteWithoutFormat == VK_TRUE) if (devFeatures.shaderStorageImageWriteWithoutFormat == VK_FALSE) continue; if (requirements.requiredFeatures.shaderUniformBufferArrayDynamicIndexing == VK_TRUE) if (devFeatures.shaderUniformBufferArrayDynamicIndexing == VK_FALSE) continue; if (requirements.requiredFeatures.shaderSampledImageArrayDynamicIndexing == VK_TRUE) if (devFeatures.shaderSampledImageArrayDynamicIndexing == VK_FALSE) continue; if (requirements.requiredFeatures.shaderStorageBufferArrayDynamicIndexing == VK_TRUE) if (devFeatures.shaderStorageBufferArrayDynamicIndexing == VK_FALSE) continue; if (requirements.requiredFeatures.shaderStorageImageArrayDynamicIndexing == VK_TRUE) if (devFeatures.shaderStorageImageArrayDynamicIndexing == VK_FALSE) continue; if (requirements.requiredFeatures.shaderClipDistance == VK_TRUE) if (devFeatures.shaderClipDistance == VK_FALSE) continue; if (requirements.requiredFeatures.shaderCullDistance == VK_TRUE) if (devFeatures.shaderCullDistance == VK_FALSE) continue; if (requirements.requiredFeatures.shaderFloat64 == VK_TRUE) if (devFeatures.shaderFloat64 == VK_FALSE) continue; if (requirements.requiredFeatures.shaderInt64 == VK_TRUE) if (devFeatures.shaderInt64 == VK_FALSE) continue; if (requirements.requiredFeatures.shaderInt16 == VK_TRUE) if (devFeatures.shaderInt16 == VK_FALSE) continue; if (requirements.requiredFeatures.shaderResourceResidency == VK_TRUE) if (devFeatures.shaderResourceResidency == VK_FALSE) continue; if (requirements.requiredFeatures.shaderResourceMinLod == VK_TRUE) if (devFeatures.shaderResourceMinLod == VK_FALSE) continue; if (requirements.requiredFeatures.sparseBinding == VK_TRUE) if (devFeatures.sparseBinding == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidencyBuffer == VK_TRUE) if (devFeatures.sparseResidencyBuffer == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidencyImage2D == VK_TRUE) if (devFeatures.sparseResidencyImage2D == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidencyImage3D == VK_TRUE) if (devFeatures.sparseResidencyImage3D == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidency2Samples == VK_TRUE) if (devFeatures.sparseResidency2Samples == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidency4Samples == VK_TRUE) if (devFeatures.sparseResidency4Samples == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidency8Samples == VK_TRUE) if (devFeatures.sparseResidency8Samples == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidency16Samples == VK_TRUE) if (devFeatures.sparseResidency16Samples == VK_FALSE) continue; if (requirements.requiredFeatures.sparseResidencyAliased == VK_TRUE) if (devFeatures.sparseResidencyAliased == VK_FALSE) continue; if (requirements.requiredFeatures.variableMultisampleRate == VK_TRUE) if (devFeatures.variableMultisampleRate == VK_FALSE) continue; if (requirements.requiredFeatures.inheritedQueries == VK_TRUE) if (devFeatures.inheritedQueries == VK_FALSE) continue; } if (requirements.sampledImageLinearFilter == true) { // check for linear filtering for mipmaps VkFormatProperties formatProperties{}; vkGetPhysicalDeviceFormatProperties(physDev, VK_FORMAT_R8G8B8A8_SRGB, &formatProperties); if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)) { continue; } } /* USE THIS PHYSICAL DEVICE */ d.physicalDevice = physDev; d.properties = devProps; d.features = requirements.requiredFeatures; // to be safe, only advertise requested features //deviceInfo->features = devFeatures; break; } if (d.physicalDevice == VK_NULL_HANDLE) { throw std::runtime_error("No suitable Vulkan physical device found"); } /* queue families */ uint32_t queueFamilyCount = 0; vkGetPhysicalDeviceQueueFamilyProperties(d.physicalDevice, &queueFamilyCount, nullptr); std::vector queueFamilies(queueFamilyCount); vkGetPhysicalDeviceQueueFamilyProperties(d.physicalDevice, &queueFamilyCount, queueFamilies.data()); // find a graphics/present family uint32_t graphicsFamily = UINT32_MAX; for (size_t i = 0; i < queueFamilies.size(); i++) { VkQueueFamilyProperties p = queueFamilies[i]; if (p.queueCount < 2) continue; // need one queue for presenting and one-or-more for rendering if (p.queueFlags & VK_QUEUE_GRAPHICS_BIT) { VkBool32 supportsPresent; res = vkGetPhysicalDeviceSurfaceSupportKHR(d.physicalDevice, static_cast(i), surface, &supportsPresent); if (res != VK_SUCCESS) throw std::runtime_error("Failed to check for queue family present support!"); if (supportsPresent) { graphicsFamily = static_cast(i); break; } } } if (graphicsFamily == UINT32_MAX) throw std::runtime_error("Unable to find a graphics/present queue family!"); // find a transfer queue family (image layout transitions, buffer upload) uint32_t transferFamily = UINT32_MAX; for (size_t i = 0; i < queueFamilies.size(); i++) { VkQueueFamilyProperties p = queueFamilies[i]; if (((p.queueFlags & VK_QUEUE_TRANSFER_BIT) != 0) && ((p.queueFlags & VK_QUEUE_COMPUTE_BIT) == 0) && ((p.queueFlags & VK_QUEUE_GRAPHICS_BIT) == 0)) { transferFamily = static_cast(i); break; } } if (transferFamily == UINT32_MAX) throw std::runtime_error("Unable to find a transfer queue family!"); // queue priorities std::vector graphicsQueuePriorities(queueFamilies[graphicsFamily].queueCount); std::fill(graphicsQueuePriorities.begin(), graphicsQueuePriorities.end(), 1.0f); std::vector transferQueuePriorities(queueFamilies[transferFamily].queueCount); std::fill(transferQueuePriorities.begin(), transferQueuePriorities.end(), 1.0f); std::array queueCreateInfos{ VkDeviceQueueCreateInfo{ .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .pNext = nullptr, .flags = 0, .queueFamilyIndex = graphicsFamily, .queueCount = queueFamilies[graphicsFamily].queueCount, .pQueuePriorities = graphicsQueuePriorities.data(), }, VkDeviceQueueCreateInfo{ .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .pNext = nullptr, .flags = 0, .queueFamilyIndex = transferFamily, .queueCount = queueFamilies[transferFamily].queueCount, .pQueuePriorities = transferQueuePriorities.data(), } }; /* create device now */ VkDeviceCreateInfo deviceCreateInfo{ .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .pNext = nullptr, .flags = 0, .queueCreateInfoCount = static_cast(queueCreateInfos.size()), .pQueueCreateInfos = queueCreateInfos.data(), .enabledLayerCount = 0, // deprecated and ignored .ppEnabledLayerNames = nullptr, // deprecated and ignored .enabledExtensionCount = static_cast(requirements.requiredExtensions.size()), .ppEnabledExtensionNames = requirements.requiredExtensions.data(), .pEnabledFeatures = &requirements.requiredFeatures }; res = vkCreateDevice(d.physicalDevice, &deviceCreateInfo, nullptr, &d.device); if (res != VK_SUCCESS) { throw std::runtime_error("Unable to create Vulkan logical device, error code: " + std::to_string(res)); } volkLoadDevice(d.device); vkGetDeviceQueue(d.device, graphicsFamily, 0, &d.queues.presentQueue); d.queues.drawQueues.resize(queueFamilies[graphicsFamily].queueCount - 1); for (uint32_t i = 0; i < d.queues.drawQueues.size(); i++) { vkGetDeviceQueue(d.device, graphicsFamily, i + 1, &d.queues.drawQueues[i]); } d.queues.transferQueues.resize(queueFamilies[transferFamily].queueCount); for (uint32_t i = 0; i < d.queues.transferQueues.size(); i++) { vkGetDeviceQueue(d.device, transferFamily, i, &d.queues.transferQueues[i]); } d.queues.presentAndDrawQueueFamily = graphicsFamily; d.queues.transferQueueFamily = transferFamily; /* generate command pools */ VkCommandPoolCreateInfo poolCreateInfo{ .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .pNext = nullptr, .flags = 0, // set individually after .queueFamilyIndex = 0, // set individually after }; // present queue does not need a command pool as it does not use command buffers // draw command pools: poolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; poolCreateInfo.queueFamilyIndex = graphicsFamily; res = vkCreateCommandPool(d.device, &poolCreateInfo, nullptr, &d.commandPools.draw); if (res != VK_SUCCESS) throw std::runtime_error("Failed to create command pool"); // transfer command pools: poolCreateInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; // buffers from this pool are often short-lived, // as is usually the case for transfer operations poolCreateInfo.queueFamilyIndex = transferFamily; res = vkCreateCommandPool(d.device, &poolCreateInfo, nullptr, &d.commandPools.transfer); if (res != VK_SUCCESS) throw std::runtime_error("Failed to create command pool"); return d; } void destroyDevice(Device device) { vkDestroyCommandPool(device.device, device.commandPools.transfer, nullptr); vkDestroyCommandPool(device.device, device.commandPools.draw, nullptr); vkDestroyDevice(device.device, nullptr); } }