#if 0 #include "terrain.hpp" #include "resources/mesh.hpp" std::unique_ptr getChunkMesh(int x, int y) { (void)x; (void)y; std::vector vertices{ {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f}}, {{0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f}} }; return std::make_unique(vertices); } #endif