#ifndef ENGINE_INCLUDE_COMPONENTS_TRANSFORM_H_ #define ENGINE_INCLUDE_COMPONENTS_TRANSFORM_H_ #include #include #include #include namespace engine { struct TransformComponent { glm::mat4 world_matrix; glm::quat rotation; glm::vec3 position; glm::vec3 scale; std::string tag; uint32_t parent; bool is_static; }; } // namespace engine #endif