cmake_minimum_required(VERSION 3.24) # options option(ENGINE_BUILD_TEST "Compile the test program" ON) project(engine LANGUAGES CXX VERSION "0.1.0" ) set(SRC_FILES src/ecs_system.cpp src/application.cpp src/libs/stb_image.cpp src/systems/transform.cpp src/systems/render.cpp src/systems/ui.cpp src/systems/collisions.cpp src/resources/shader.cpp src/resources/material.cpp src/resources/mesh.cpp src/resources/texture.cpp src/scene.cpp src/gfx_device_vulkan.cpp src/vulkan/device.cpp src/vulkan/device.h src/vulkan/gpu_allocator.cpp src/vulkan/gpu_allocator.h src/vulkan/instance.cpp src/vulkan/instance.h src/vulkan/swapchain.cpp src/vulkan/swapchain.h src/util/files.cpp src/util/model_loader.cpp src/scene_manager.cpp src/input_manager.cpp src/window.cpp ) set(INCLUDE_FILES include/ecs_system.hpp include/gfx_device.hpp include/inputs/mouse.hpp include/inputs/keyboard.hpp include/input_manager.hpp include/systems/transform.hpp include/systems/render.hpp include/systems/ui.hpp include/systems/collisions.hpp include/resources/shader.hpp include/resources/material.hpp include/resources/mesh.hpp include/resources/texture.hpp include/event_system.hpp include/engine_api.h include/util/files.hpp include/util/model_loader.hpp include/util.hpp include/logger.hpp include/scene_manager.hpp include/gfx.hpp include/scene.hpp include/window.hpp include/log.hpp include/resource_manager.hpp include/application.hpp include/components/transform.hpp include/components/renderable.hpp include/components/collider.hpp include/components/ui_element.hpp ) add_library(${PROJECT_NAME} STATIC ${SRC_FILES} ${INCLUDE_FILES} ) source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/src" PREFIX "Source" FILES ${SRC_FILES}) source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/include" PREFIX "Include" FILES ${INCLUDE_FILES}) # compiling options: target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS") if (WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "NOMINMAX") # stop windows.h conflicting with 'std::max' endif() set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_EXTENSIONS OFF) set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 99) set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD_REQUIRED ON) set_property(TARGET ${PROJECT_NAME} PROPERTY C_EXTENSIONS OFF) if (MSVC) target_compile_options(${PROJECT_NAME} PRIVATE /W3) target_compile_options(${PROJECT_NAME} PRIVATE /MP) target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS) else() target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Werror -pedantic) endif() target_include_directories(${PROJECT_NAME} PUBLIC include) target_include_directories(${PROJECT_NAME} PRIVATE src) # Pass some project information into the source code configure_file(config.h.in config.h) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) # Build the test if (ENGINE_BUILD_TEST) add_subdirectory(test) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $) endif() # external libraries: # MinGW library if using it if (MINGW) target_link_libraries(${PROJECT_NAME} PUBLIC mingw32) endif() # Volk set(VOLK_STATIC_DEFINES "") set(VOLK_PULL_IN_VULKAN ON) set(VOLK_INSTALL OFF) set(VOLK_HEADERS_ONLY OFF) if (WIN32) set(VOLK_STATIC_DEFINES VK_USE_PLATFORM_WIN32_KHR) endif() add_subdirectory(dependencies/volk) target_link_libraries(${PROJECT_NAME} PRIVATE volk::volk) # Vulkan Memory Allocator target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/VulkanMemoryAllocator/include) # shaderc if (MSVC) include(FindVulkan) find_package(Vulkan COMPONENTS shaderc_combined) target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::shaderc_combined) else() target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared) endif() # SDL2: find_package(SDL2) if (SDL2_FOUND) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS}) else() set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE) set(SDL_SHARED ON CACHE INTERNAL "" FORCE) set(SDL_STATIC OFF CACHE INTERNAL "" FORCE) set(SDL_TEST OFF CACHE INTERNAL "" FORCE) set(BUILD_SHARED_LIBS ON) add_subdirectory(dependencies/SDL) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include) endif() target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2) target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main) # GLM: set(BUILD_SHARED_LIBS OFF) add_subdirectory(dependencies/glm) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm) # spdlog set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE) set(BUILD_SHARED_LIBS OFF) add_subdirectory(dependencies/spdlog) target_link_libraries(${PROJECT_NAME} PUBLIC spdlog) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include) # freetype #set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE) #set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE) #set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE) #set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE) #set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE) #set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE) #add_subdirectory(dependencies/freetype) #target_link_libraries(${PROJECT_NAME} PRIVATE freetype) #target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include) # stb target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/stb) # assimp set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_ZLIB ON CACHE INTERNAL "" FORCE) set(ASSIMP_NO_EXPORT ON CACHE INTERNAL "" FORCE) set(ASSIMP_INSTALL OFF CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_COLLADA_IMPORTER ON CACHE INTERNAL "" FORCE) set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE) add_subdirectory(dependencies/assimp) target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include) target_link_libraries(${PROJECT_NAME} PRIVATE assimp)