#include "config.h" #include "game.hpp" // engine #include "logger.h" #include "window.h" // standard library #include #include #include int main(int argc, char* argv[]) { GameSettings settings{}; settings.enableFrameLimiter = true; settings.enableValidation = false; if (argc >= 2) { std::unordered_set args{}; for (int i = 1; i < argc; i++) { args.insert(std::string(argv[i])); } if (args.contains("nofpslimit")) settings.enableFrameLimiter = false; if (args.contains("gpuvalidation")) settings.enableValidation = true; } engine::SetupLog(PROJECT_NAME); LOG_INFO("{} v{}", PROJECT_NAME, PROJECT_VERSION); try { playGame(settings); } catch (const std::exception& e) { LOG_CRITICAL("{}", e.what()); engine::Window::ErrorBox(e.what()); return EXIT_FAILURE; } return EXIT_SUCCESS; }