#pragma once #include #include "ecs.h" /* This system allows for one-off custom components that execute arbitrary code * It is similar to Unity's 'MonoBehavior' system */ namespace engine { class CustomBehaviourSystem : public System { private: std::unordered_map m_entity_is_initialised{}; public: CustomBehaviourSystem(Scene* scene); ~CustomBehaviourSystem(); void onUpdate(float ts) override; void onComponentInsert(Entity entity) override; }; } // namespace engine