#pragma once #include "gfx.hpp" #include "gfx_device.hpp" #include #include #include namespace engine { struct Vertex { glm::vec3 pos; glm::vec3 norm; glm::vec2 uv; }; } namespace engine::resources { class Mesh { public: Mesh(GFXDevice* gfx, const std::vector& vertices) : m_gfx(gfx) { m_count = vertices.size(); m_vb = m_gfx->createBuffer(gfx::BufferType::VERTEX, vertices.size() * sizeof(Vertex), vertices.data()); std::vector indices(m_count); for (int i = 0; i < m_count; i++) { indices[i] = i; } m_ib = m_gfx->createBuffer(gfx::BufferType::INDEX, indices.size() * sizeof(uint32_t), indices.data()); } ~Mesh() { m_gfx->destroyBuffer(m_ib); m_gfx->destroyBuffer(m_vb); } Mesh(const Mesh&) = delete; Mesh& operator=(const Mesh&) = delete; auto getVB() { return m_vb; } auto getIB() { return m_ib; } auto getCount() { return m_count; } private: GFXDevice* const m_gfx; const gfx::Buffer* m_vb; const gfx::Buffer* m_ib; uint32_t m_count; }; }