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21 lines
328 B
C++
21 lines
328 B
C++
#ifndef ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
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#define ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
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#include "ecs.h"
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namespace engine {
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class TransformSystem : public System {
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public:
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TransformSystem(Scene* scene);
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void OnUpdate(float ts) override;
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Entity GetChildEntity(Entity parent, const std::string& tag);
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};
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}
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#endif |