engine/include/component_collider.h
2024-06-01 23:03:39 +01:00

16 lines
182 B
C++

#pragma once
#include <glm/vec3.hpp>
namespace engine {
struct AABB {
glm::vec3 min;
glm::vec3 max;
};
struct ColliderComponent {
AABB aabb;
};
} // namespace engine