mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
30 lines
443 B
C++
30 lines
443 B
C++
#pragma once
|
|
|
|
#include <glm/vec3.hpp>
|
|
#include <cstdint>
|
|
|
|
namespace engine {
|
|
|
|
struct AABB {
|
|
glm::vec3 pos1;
|
|
glm::vec3 pos2;
|
|
};
|
|
|
|
class PhysicsSystem;
|
|
|
|
struct ColliderComponent {
|
|
friend PhysicsSystem;
|
|
|
|
bool isStatic = true;
|
|
bool isTrigger = false; // entity receives an event on collision enter and exit
|
|
AABB aabb{}; // broad phase
|
|
|
|
bool getIsColliding() { return isColliding; }
|
|
|
|
private:
|
|
bool isColliding = false;
|
|
|
|
};
|
|
|
|
}
|