engine/test/res/models/cube/cube.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 3.3.1 commit date:2022-10-04, commit time:18:35, hash:b292cfe5a936</authoring_tool>
</contributor>
<created>2023-11-05T14:04:53</created>
<modified>2023-11-05T14:04:53</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="WallsMaterial-effect">
<profile_COMMON>
<newparam sid="WallsMaterialbasecolortexture_png-surface">
<surface type="2D">
<init_from>WallsMaterialbasecolortexture_png</init_from>
</surface>
</newparam>
<newparam sid="WallsMaterialbasecolortexture_png-sampler">
<sampler2D>
<source>WallsMaterialbasecolortexture_png-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<texture texture="WallsMaterialbasecolortexture_png-sampler" texcoord="UVMap"/>
</diffuse>
<index_of_refraction>
<float sid="ior">1.5</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images>
<image id="WallsMaterialbasecolortexture_png" name="WallsMaterialbasecolortexture_png">
<init_from>WallsMaterialbasecolortexture.png</init_from>
</image>
</library_images>
<library_materials>
<material id="WallsMaterial-material" name="WallsMaterial">
<instance_effect url="#WallsMaterial-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Box001-mesh" name="Box001">
<mesh>
<source id="Box001-mesh-positions">
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<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
</source>
<source id="Box001-mesh-normals">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
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<technique_common>
<accessor source="#Box001-mesh-map-0-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Box001-mesh-vertices">
<input semantic="POSITION" source="#Box001-mesh-positions"/>
</vertices>
<triangles material="WallsMaterial-material" count="12">
<input semantic="VERTEX" source="#Box001-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Box001-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Box001-mesh-map-0" offset="2" set="0"/>
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</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Box001" name="Box001" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Box001-mesh" name="Box001">
<bind_material>
<technique_common>
<instance_material symbol="WallsMaterial-material" target="#WallsMaterial-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>