engine/include/util/model_loader.h

16 lines
306 B
C++

#ifndef ENGINE_INCLUDE_UTIL_MODEL_LOADER_H_
#define ENGINE_INCLUDE_UTIL_MODEL_LOADER_H_
#include <string>
#include "scene.h"
namespace engine {
namespace util {
Entity LoadMeshFromFile(Scene* parent, const std::string& path, bool is_static = false);
} // namespace util
} // namespace engine
#endif