engine/include/transform.hpp

21 lines
307 B
C++

#pragma once
#include "engine_api.h"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <glm/ext/quaternion_float.hpp>
namespace engine {
struct ENGINE_API Transform {
// Scale, rotate (XYZ), translate
glm::vec3 position{ 0.0f };
glm::quat rotation{};
glm::vec3 scale{ 1.0f };
};
}