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34 lines
510 B
C++
34 lines
510 B
C++
#pragma once
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namespace engine {
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class PhysicsSystem;
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enum class ColliderType {
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SPHERE,
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PLANE,
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};
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struct ColliderComponent {
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friend PhysicsSystem;
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ColliderType colliderType;
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union {
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struct {
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float r;
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} sphereCollider;
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} colliders;
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bool getIsColliding() { return m_isColliding; }
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bool getJustCollided() { return m_justCollided; }
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bool getJustUncollided() { return m_justUncollided; }
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private:
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bool m_isColliding;
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bool m_justCollided;
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bool m_justUncollided;
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};
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}
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