engine/include/resource_manager.hpp
2022-12-15 10:07:22 +00:00

49 lines
1.1 KiB
C++

#pragma once
#include <unordered_map>
#include <string>
#include <memory>
#include <stdexcept>
namespace engine {
template <class T>
class ResourceManager {
public:
ResourceManager() {}
~ResourceManager() {}
ResourceManager(const ResourceManager&) = delete;
ResourceManager& operator=(const ResourceManager&) = delete;
std::shared_ptr<T> add(const std::string& name, std::unique_ptr<T>&& resource)
{
if (m_resources.contains(name) == false) {
std::shared_ptr<T> ptr = std::move(resource);
m_resources.emplace(name, ptr);
}
else {
throw std::runtime_error("Cannot add a resource which already exists");
}
return m_resources.at(name).lock();
}
std::shared_ptr<T> get(const std::string& name)
{
if (m_resources.contains(name)) {
std::weak_ptr<T> resource = m_resources.at(name);
if (resource.expired() == false) {
return resource.lock();
}
}
return {};
}
private:
// weak ptrs are used to check a resource's use count. If the use count of a resource hits 0, the resource can safely be deleted.
std::unordered_map<std::string, std::weak_ptr<T>> m_resources{};
};
}