engine/CMakeLists.txt
2022-09-02 12:06:59 +01:00

143 lines
3.6 KiB
CMake

cmake_minimum_required(VERSION 3.12)
# options
project(engine LANGUAGES CXX
VERSION "0.1.0"
)
add_library(${PROJECT_NAME} SHARED
"src/window.cpp"
"src/input.cpp" #TODO make input_manager
"src/object.cpp"
"src/sceneroot.cpp"
"src/components/component.cpp"
"src/components/transform.cpp" # TODO move functionality into "Object" class
"src/components/camera.cpp"
"src/components/mesh_renderer.cpp"
"src/components/text_ui_renderer.cpp"
"src/components/custom.cpp"
"src/resources/resource.cpp"
"src/resources/mesh.cpp"
"src/resources/shader.cpp"
"src/resources/texture.cpp"
"src/resources/font.cpp"
"src/resource_manager.cpp"
# PUBLIC API
"include/log.hpp"
"include/window.hpp"
"include/inputs/keyboard.hpp"
"include/inputs/mouse.hpp"
"include/input.hpp"
"include/object.hpp"
"include/sceneroot.hpp"
"include/components/component.hpp"
"include/components/transform.hpp"
"include/components/camera.hpp"
"include/components/mesh_renderer.hpp"
"include/components/text_ui_renderer.hpp"
"include/components/custom.hpp"
"include/resources/resource.hpp"
"include/resources/mesh.hpp"
"include/resources/shader.hpp"
"include/resources/texture.hpp"
"include/resources/font.hpp"
"include/resource_manager.hpp"
)
# compiling options:
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W3)
target_compile_options(${PROJECT_NAME} PRIVATE /M3)
endif()
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_include_directories(${PROJECT_NAME} PRIVATE src)
# Pass some project information into the source code
configure_file(config.h.in config.h)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# libraries:
# MinGW library if using it
if (MINGW)
target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
endif()
# SDL2:
set(SDL2_DISABLE_INSTALL ON)
set(SDL_SHARED ON)
set(SDL_STATIC OFF)
set(SDL_TEST OFF)
add_subdirectory(dependencies/SDL)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/SDL/include)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
# copy over SDL2 library:
add_custom_command(
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL2::SDL2> $<TARGET_FILE_DIR:${PROJECT_NAME}>)
# GLM:
add_subdirectory(dependencies/glm)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glm)
# GLAD:
set(GLAD_PROFILE "core" CACHE INTERNAL "" FORCE) # TODO remove this "CACHE INTERNAL..." thing
set(GLAD_API "gl=3.3" CACHE INTERNAL "" FORCE)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(GLAD_GENERATOR "c-debug" CACHE INTERNAL "" FORCE)
else()
set(GLAD_GENERATOR "c" CACHE INTERNAL "" FORCE)
endif()
set(GLAD_SPEC "gl" CACHE INTERNAL "" FORCE)
add_subdirectory(dependencies/glad)
set_property(TARGET glad PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(${PROJECT_NAME} PUBLIC glad)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glad/include)
# spdlog
set(SPDLOG_BUILD_SHARED ON CACHE INTERNAL "" FORCE)
add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/spdlog/include)
# freetype
set(BUILD_SHARED_LIBS ON)
add_subdirectory(dependencies/freetype)
target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
set(BUILD_SHARED_LIBS OFF)
# stb
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/stb)
# public API: