engine/include/component_mesh.h
2024-06-04 19:01:49 +01:00

16 lines
358 B
C++

#pragma once
#include <memory>
namespace engine {
class Mesh; // forward-dec
class Material; // forward-dec
struct MeshRenderableComponent {
std::shared_ptr<Mesh> mesh;
std::shared_ptr<Material> material;
bool visible = true; // for static meshes, changes to this may require the static render list to be rebuilt
};
} // namespace engine