mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
52 lines
844 B
C++
52 lines
844 B
C++
#pragma once
|
|
|
|
#include "gfx.hpp"
|
|
|
|
#include <glm/vec2.hpp>
|
|
#include <glm/vec3.hpp>
|
|
|
|
#include <vector>
|
|
|
|
namespace engine {
|
|
|
|
class GFXDevice;
|
|
|
|
struct Vertex {
|
|
glm::vec3 pos;
|
|
glm::vec3 norm;
|
|
glm::vec2 uv;
|
|
};
|
|
}
|
|
|
|
namespace engine::resources {
|
|
|
|
class Mesh {
|
|
|
|
public:
|
|
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
|
|
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices)
|
|
: m_gfx(gfx)
|
|
{
|
|
initMesh(vertices, indices);
|
|
}
|
|
~Mesh();
|
|
Mesh(const Mesh&) = delete;
|
|
Mesh& operator=(const Mesh&) = delete;
|
|
|
|
const gfx::Buffer* getVB();
|
|
const gfx::Buffer* getIB();
|
|
uint32_t getCount();
|
|
|
|
private:
|
|
GFXDevice* const m_gfx;
|
|
|
|
const gfx::Buffer* m_vb;
|
|
const gfx::Buffer* m_ib;
|
|
uint32_t m_count;
|
|
|
|
void initMesh(const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices);
|
|
|
|
};
|
|
|
|
}
|