engine/include/scene_manager.hpp

35 lines
667 B
C++

#ifndef ENGINE_INCLUDE_SCENE_MANAGER_H_
#define ENGINE_INCLUDE_SCENE_MANAGER_H_
#include <memory>
#include <vector>
#include "resource_manager.hpp"
#include "scene.hpp"
namespace engine {
class Application;
class SceneManager {
public:
SceneManager(Application* app);
~SceneManager();
SceneManager(const SceneManager&) = delete;
SceneManager& operator=(const SceneManager&) = delete;
// creates an empty scene and sets it as active
Scene* CreateEmptyScene();
void UpdateActiveScene(float ts);
private:
Application* const app_;
std::vector<std::unique_ptr<Scene>> scenes_;
int active_scene_index_ = -1;
};
} // namespace engine
#endif