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https://github.com/bailwillharr/engine.git
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115 lines
4.4 KiB (Stored with Git LFS)
Plaintext
115 lines
4.4 KiB (Stored with Git LFS)
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.6.2 commit date:2023-08-14, commit time:14:05, hash:ffe93138751e</authoring_tool>
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</contributor>
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<created>2023-09-19T11:12:12</created>
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<modified>2023-09-19T11:12:12</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Material_001-effect">
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<profile_COMMON>
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<newparam sid="uvcheck_png-surface">
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<surface type="2D">
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<init_from>uvcheck_png</init_from>
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</surface>
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</newparam>
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<newparam sid="uvcheck_png-sampler">
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<sampler2D>
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<source>uvcheck_png-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<texture texture="uvcheck_png-sampler" texcoord="UVMap"/>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images>
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<image id="uvcheck_png" name="uvcheck_png">
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<init_from>../textures/uvcheck.png</init_from>
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</image>
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</library_images>
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<library_materials>
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<material id="Material_001-material" name="Material.001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Plane-mesh" name="Plane">
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<mesh>
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<source id="Plane-mesh-positions">
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<float_array id="Plane-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-positions-array" count="4" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-normals">
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<float_array id="Plane-mesh-normals-array" count="3">0 0 1</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-map-0">
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<float_array id="Plane-mesh-map-0-array" count="12">1 0 0 1 0 0 1 0 1 1 0 1</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-map-0-array" count="6" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Plane-mesh-vertices">
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<input semantic="POSITION" source="#Plane-mesh-positions"/>
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</vertices>
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<triangles material="Material_001-material" count="2">
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<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
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<p>1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Plane" name="Plane" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Plane-mesh" name="Plane">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material_001-material" target="#Material_001-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA> |