engine/include/resources/font.hpp
bailwillharr b65058ab3e DO stuff
2022-11-08 13:42:07 +00:00

36 lines
558 B
C++

#pragma once
#if 0
#include "engine_api.h"
#include "resource.hpp"
#include <glm/vec2.hpp>
#include <map>
namespace engine::resources {
class ENGINE_API Font : public Resource {
public:
struct Character {
unsigned int textureID; // openGL texture handle
glm::ivec2 size;
glm::ivec2 bearing; // offset from baseline to top-left of glyph
long advance; // offset to the next glyph
};
Font(const std::filesystem::path& resPath);
~Font() override;
Character getChar(char c);
private:
std::map<char, Character> m_characters;
};
}
#endif