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30 lines
684 B
C++
30 lines
684 B
C++
#ifndef ENGINE_TEST_SRC_CAMERA_CONTROLLER_H_
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#define ENGINE_TEST_SRC_CAMERA_CONTROLLER_H_
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#include <glm/vec3.hpp>
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#include "components/transform.h"
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#include "ecs.h"
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struct CameraControllerComponent {
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static constexpr float kWalkSpeed = 4.0f;
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static constexpr float kCameraSensitivity = 0.007f;
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float yaw = 0.0f;
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float pitch = glm::half_pi<float>();
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};
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class CameraControllerSystem
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: public engine::System {
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public:
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CameraControllerSystem(engine::Scene* scene);
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// engine::System overrides
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void OnUpdate(float ts) override;
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engine::TransformComponent* t = nullptr;
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CameraControllerComponent* c = nullptr;
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engine::Scene* next_scene_ = nullptr;
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};
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#endif |