engine/CMakeLists.txt

210 lines
6.1 KiB
CMake

cmake_minimum_required(VERSION 3.24)
# options
option(ENGINE_BUILD_TEST "Compile the test program" ON)
option(ENGINE_BUILD_VULKAN "Use Vulkan 1.3 for graphics" ON)
project(engine LANGUAGES CXX
VERSION "0.1.0"
)
set(SRC_FILES
src/ecs_system.cpp
src/application.cpp
src/libs/stb_image.cpp
src/systems/transform.cpp
src/systems/render.cpp
src/systems/ui.cpp
src/systems/collisions.cpp
src/resources/shader.cpp
src/resources/material.cpp
src/resources/mesh.cpp
src/resources/texture.cpp
src/scene.cpp
src/gfx_device_vulkan.cpp
src/gfx_device_null.cpp
src/util/files.cpp
src/util/model_loader.cpp
src/scene_manager.cpp
src/input_manager.cpp
src/window.cpp
)
set(INCLUDE_FILES
include/ecs_system.hpp
include/gfx_device.hpp
include/inputs/mouse.hpp
include/inputs/keyboard.hpp
include/input_manager.hpp
include/systems/transform.hpp
include/systems/render.hpp
include/systems/ui.hpp
include/systems/collisions.hpp
include/resources/shader.hpp
include/resources/material.hpp
include/resources/mesh.hpp
include/resources/texture.hpp
include/event_system.hpp
include/engine_api.h
include/util/files.hpp
include/util/model_loader.hpp
include/util.hpp
include/logger.hpp
include/scene_manager.hpp
include/gfx.hpp
include/scene.hpp
include/window.hpp
include/log.hpp
include/resource_manager.hpp
include/application.hpp
include/components/transform.hpp
include/components/renderable.hpp
include/components/collider.hpp
include/components/ui_element.hpp
)
add_library(${PROJECT_NAME} STATIC
${SRC_FILES}
${INCLUDE_FILES}
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/src" PREFIX "Source" FILES ${SRC_FILES})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/include" PREFIX "Include" FILES ${INCLUDE_FILES})
# compiling options:
target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_EXTENSIONS OFF)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 99)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD_REQUIRED ON)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_EXTENSIONS OFF)
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W3)
target_compile_options(${PROJECT_NAME} PRIVATE /MP)
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Werror -pedantic)
endif()
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_include_directories(${PROJECT_NAME} PRIVATE src)
# Pass some project information into the source code
configure_file(config.h.in config.h)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# figure out what graphics api to use
if (ENGINE_BUILD_VULKAN)
target_compile_definitions(${PROJECT_NAME} PRIVATE "ENGINE_BUILD_VULKAN")
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE "ENGINE_BUILD_NULL")
endif()
# Build the test
if (ENGINE_BUILD_TEST)
add_subdirectory(test)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:enginetest>)
endif()
# external libraries:
# MinGW library if using it
if (MINGW)
target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
endif()
if(ENGINE_BUILD_VULKAN)
# Volk
set(VOLK_STATIC_DEFINES "")
set(VOLK_PULL_IN_VULKAN ON)
set(VOLK_INSTALL OFF)
set(VOLK_HEADERS_ONLY OFF)
add_subdirectory(dependencies/volk)
target_link_libraries(${PROJECT_NAME} PRIVATE volk::volk)
# Vulkan Memory Allocator
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/VulkanMemoryAllocator/include)
# shaderc
if (MSVC)
include(FindVulkan)
find_package(Vulkan COMPONENTS shaderc_combined)
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::shaderc_combined)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared)
endif()
endif()
# SDL2:
find_package(SDL2)
if (SDL2_FOUND)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS})
else()
set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS ON)
add_subdirectory(dependencies/SDL)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
# GLM:
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/glm)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
# spdlog
set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include)
# freetype
#set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
#set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
#add_subdirectory(dependencies/freetype)
#target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
#target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
# stb
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/stb)
# assimp
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_ZLIB ON CACHE INTERNAL "" FORCE)
set(ASSIMP_NO_EXPORT ON CACHE INTERNAL "" FORCE)
set(ASSIMP_INSTALL OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_COLLADA_IMPORTER ON CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE)
add_subdirectory(dependencies/assimp)
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp)