engine/include/resources/mesh.hpp
2022-09-07 10:02:01 +01:00

57 lines
840 B
C++

#pragma once
#include "engine_api.h"
#include "resource.hpp"
#include "resources/shader.hpp"
#include <glad/glad.h>
#include <glm/vec3.hpp>
#include <glm/vec2.hpp>
#include <vector>
#include <memory>
struct Vertex {
glm::vec3 pos;
glm::vec3 norm;
glm::vec2 uv;
};
namespace resources {
class ENGINE_API Mesh : public Resource {
public:
Mesh(const std::vector<Vertex>& vertices);
Mesh(const std::vector<Vertex>& vertices, const std::vector<unsigned int>& indices);
Mesh(const std::filesystem::path& resPath);
~Mesh() override;
void drawMesh(const Shader& shader);
static void invalidate()
{
s_active_vao = -1;
}
std::vector<Vertex> m_vertices;
std::vector<unsigned int> m_indices;
private:
static int s_active_vao;
GLuint m_vao;
GLuint m_vbo;
GLuint m_ebo;
void bindVAO() const;
void initMesh();
};
}