mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
209 lines
6.4 KiB
CMake
209 lines
6.4 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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# options
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option(ENGINE_BUILD_TEST "Compile the test program" ON)
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SET(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo")
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project(engine LANGUAGES CXX
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VERSION "0.1.0"
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)
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# from command: find . -regex "^\.\/.*" | sort
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set(SRC_FILES
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"src/application.cpp"
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"src/ecs.cpp"
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"src/gfx_device_vulkan.cpp"
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"src/imgui/imconfig.h"
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"src/imgui/imgui.cpp"
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"src/imgui/imgui.h"
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"src/imgui/imgui_demo.cpp"
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"src/imgui/imgui_draw.cpp"
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"src/imgui/imgui_impl_sdl2.cpp"
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"src/imgui/imgui_impl_sdl2.h"
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"src/imgui/imgui_impl_vulkan.cpp"
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"src/imgui/imgui_impl_vulkan.h"
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"src/imgui/imgui_internal.h"
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"src/imgui/imgui_tables.cpp"
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"src/imgui/imgui_widgets.cpp"
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"src/imgui/imstb_textedit.h"
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"src/input_manager.cpp"
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"src/libs/json.hpp"
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"src/libs/stb_impl.cpp"
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"src/libs/tiny_gltf.h"
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"src/libs/tiny_gltf_impl.cpp"
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"src/renderer.cpp"
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"src/resources/font.cpp"
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"src/resources/material.cpp"
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"src/resources/mesh.cpp"
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"src/resources/shader.cpp"
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"src/resources/texture.cpp"
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"src/scene.cpp"
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"src/scene_manager.cpp"
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"src/systems/collisions.cpp"
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"src/systems/custom_behaviour.cpp"
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"src/systems/mesh_render_system.cpp"
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"src/systems/ui_render_system.cpp"
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"src/systems/transform.cpp"
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"src/util/files.cpp"
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"src/util/gltf_loader.cpp"
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"src/util/model_loader.cpp"
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"src/vulkan/device.cpp"
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"src/vulkan/device.h"
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"src/vulkan/gpu_allocator.cpp"
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"src/vulkan/gpu_allocator.h"
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"src/vulkan/instance.cpp"
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"src/vulkan/instance.h"
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"src/vulkan/swapchain.cpp"
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"src/vulkan/swapchain.h"
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"src/window.cpp"
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)
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set(INCLUDE_FILES
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"include/application.h"
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"include/components/collider.h"
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"include/components/custom.h"
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"include/components/mesh_renderable.h"
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"include/components/ui_renderable.h"
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"include/components/transform.h"
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"include/ecs.h"
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"include/engine_api.h"
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"include/event_system.h"
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"include/gfx.h"
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"include/gfx_device.h"
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"include/input_manager.h"
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"include/inputs/keyboard.h"
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"include/inputs/mouse.h"
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"include/log.h"
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"include/logger.h"
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"include/renderer.h"
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"include/resource_manager.h"
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"include/resources/font.h"
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"include/resources/material.h"
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"include/resources/mesh.h"
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"include/resources/shader.h"
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"include/resources/texture.h"
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"include/scene.h"
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"include/scene_manager.h"
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"include/systems/collisions.h"
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"include/systems/custom_behaviour.h"
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"include/systems/mesh_render_system.h"
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"include/systems/ui_render_system.h"
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"include/systems/transform.h"
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"include/util.h"
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"include/util/files.h"
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"include/util/gltf_loader.h"
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"include/util/model_loader.h"
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"include/window.h"
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)
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add_library(${PROJECT_NAME} STATIC
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${SRC_FILES}
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${INCLUDE_FILES}
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)
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/src" PREFIX "Source" FILES ${SRC_FILES})
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source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/include" PREFIX "Include" FILES ${INCLUDE_FILES})
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# compiling options:
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
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if (WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "NOMINMAX") # stop windows.h conflicting with 'std::max'
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endif()
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set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_EXTENSIONS OFF)
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set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 99)
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set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD_REQUIRED ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY C_EXTENSIONS OFF)
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if (MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W3)
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target_compile_options(${PROJECT_NAME} PRIVATE /MP)
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target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Werror -pedantic)
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endif()
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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target_include_directories(${PROJECT_NAME} PRIVATE src)
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# Pass some project information into the source code
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configure_file(config.h.in config.h)
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target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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# Build the test
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if (ENGINE_BUILD_TEST)
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add_subdirectory(test)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:enginetest>)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT enginetest)
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endif()
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# private libraries:
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# Volk
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set(VOLK_STATIC_DEFINES "")
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set(VOLK_PULL_IN_VULKAN ON)
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set(VOLK_INSTALL OFF)
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set(VOLK_HEADERS_ONLY OFF)
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if (WIN32)
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set(VOLK_STATIC_DEFINES VK_USE_PLATFORM_WIN32_KHR)
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endif()
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add_subdirectory(dependencies/volk)
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target_link_libraries(${PROJECT_NAME} PRIVATE volk::volk)
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# Vulkan Memory Allocator
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/VulkanMemoryAllocator/include)
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# shaderc
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if (MSVC)
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include(FindVulkan)
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find_package(Vulkan COMPONENTS shaderc_combined)
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target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::shaderc_combined)
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else()
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target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared)
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endif()
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# stb
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/stb)
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# assimp
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set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
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set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "" FORCE)
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set(ASSIMP_BUILD_ZLIB ON CACHE INTERNAL "" FORCE)
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set(ASSIMP_NO_EXPORT ON CACHE INTERNAL "" FORCE)
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set(ASSIMP_INSTALL OFF CACHE INTERNAL "" FORCE)
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set(ASSIMP_BUILD_COLLADA_IMPORTER ON CACHE INTERNAL "" FORCE)
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set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/assimp)
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include)
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target_link_libraries(${PROJECT_NAME} PRIVATE assimp)
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# public libraries:
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# SDL2:
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set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
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set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
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set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
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set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS ON)
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add_subdirectory(dependencies/SDL)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
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# GLM:
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/glm)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
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# spdlog
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set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
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set(SPDLOG_SYSTEM_INCLUDES ON CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/spdlog) # automatically calls target_include_directories
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target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
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