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33 lines
464 B
C++
33 lines
464 B
C++
#pragma once
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#include "component.hpp"
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#include <glm/mat4x4.hpp>
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#include <glm/vec3.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <vector>
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#include <string>
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#include <memory>
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namespace components {
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class Transform : public Component {
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// Scale, rotate (XYZ), translate
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private:
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glm::mat4 m_transformMatrix{1.0f};
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public:
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Transform(Object*);
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~Transform() override;
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glm::vec3 position{0.0f};
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glm::quat rotation{};
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glm::vec3 scale{1.0f};
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};
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}
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