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19 lines
452 B
C++
19 lines
452 B
C++
#ifndef ENGINE_INCLUDE_COMPONENTS_MESH_RENDERABLE_H_
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#define ENGINE_INCLUDE_COMPONENTS_MESH_RENDERABLE_H_
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#include <memory>
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#include "resources/material.h"
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#include "resources/mesh.h"
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namespace engine {
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struct MeshRenderableComponent {
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std::shared_ptr<Mesh> mesh;
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std::shared_ptr<Material> material;
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bool visible = true; // for static meshes, changes to this may require the static render list to be rebuilt
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};
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} // namespace engine
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#endif |