engine/res/engine/shaders/showUVs.frag
2023-01-20 16:30:35 +00:00

12 lines
181 B
GLSL

#version 450
layout(location = 0) in vec2 fragUV;
layout(location = 0) out vec4 outColor;
void main() {
vec3 baseColor = vec3(fragUV, 0.0);
outColor = vec4(baseColor, 1.0);
}