mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
18 lines
302 B
C++
18 lines
302 B
C++
#pragma once
|
|
|
|
#include <glm/vec3.hpp>
|
|
|
|
namespace engine {
|
|
|
|
struct AABB {
|
|
glm::vec3 pos1;
|
|
glm::vec3 pos2;
|
|
};
|
|
|
|
struct ColliderComponent {
|
|
bool is_static;
|
|
bool is_trigger; // entity receives an event on collision enter and exit
|
|
AABB aabb; // broad phase
|
|
};
|
|
|
|
} // namespace engine
|