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24 lines
320 B
C++
24 lines
320 B
C++
#pragma once
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#include "engine_api.h"
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#include "resource.hpp"
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#include "gfx_device.hpp"
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namespace engine::resources {
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class ENGINE_API Texture : public Resource {
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public:
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Texture(const std::filesystem::path& resPath);
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~Texture() override;
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gfx::Texture* getHandle();
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private:
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gfx::Texture* m_gpuTexture;
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};
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}
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