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42 lines
764 B
C++
42 lines
764 B
C++
#pragma once
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#include "engine_api.h"
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#include "component.hpp"
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#include "resources/shader.hpp"
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#include "resources/mesh.hpp"
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#include "resources/texture.hpp"
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#include <vector>
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#include <string>
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#include <memory>
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namespace engine::components {
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class ENGINE_API Renderer : public Component {
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public:
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Renderer(Object*);
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~Renderer() override;
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// called every frame, do not call manually
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void render(glm::mat4 model);
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void setMesh(const std::string& name);
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void setTexture(const std::string& name);
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std::shared_ptr<resources::Mesh> m_mesh = nullptr;
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std::shared_ptr<resources::Texture> m_texture;
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glm::vec3 m_color = { 1.0f, 1.0f, 1.0f };
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glm::vec3 m_emission = { 0.0f, 0.0f, 0.0f };
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private:
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std::shared_ptr<resources::Shader> m_shader;
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};
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}
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