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24 lines
532 B
C++
24 lines
532 B
C++
#pragma once
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#include <unordered_map>
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#include "ecs.h"
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/* This system allows for one-off custom components that execute arbitrary code
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* It is similar to Unity's 'MonoBehavior' system */
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namespace engine {
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class CustomBehaviourSystem : public System {
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public:
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CustomBehaviourSystem(Scene* scene);
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~CustomBehaviourSystem();
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void OnUpdate(float ts) override;
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void OnComponentInsert(Entity entity) override;
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private:
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std::unordered_map<Entity, bool> entity_is_initialised_{};
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};
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} // namespace engine
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