mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
41 lines
615 B
C++
41 lines
615 B
C++
#pragma once
|
|
|
|
#include "engine_api.h"
|
|
|
|
#include "resource.hpp"
|
|
|
|
#include "gfx.hpp"
|
|
|
|
#include <glm/vec2.hpp>
|
|
|
|
#include <map>
|
|
|
|
namespace engine::resources {
|
|
|
|
class ENGINE_API Font : public Resource {
|
|
|
|
public:
|
|
|
|
Font(const std::filesystem::path& resPath);
|
|
~Font() override;
|
|
|
|
struct CharData {
|
|
glm::vec2 atlas_top_left{};
|
|
glm::vec2 atlas_bottom_right{};
|
|
glm::vec2 char_top_left{};
|
|
glm::vec2 char_bottom_right{};
|
|
float xAdvance{};
|
|
};
|
|
|
|
const gfx::Texture* getAtlasTexture();
|
|
|
|
CharData getCharData(uint32_t charCode);
|
|
|
|
private:
|
|
const gfx::Texture* m_atlas;
|
|
std::map<uint32_t, CharData> m_charData;
|
|
|
|
};
|
|
|
|
}
|