engine/include/component_custom.h
2024-07-29 18:58:33 +01:00

36 lines
703 B
C++

#pragma once
#include <functional>
#include <memory>
#include "entity.h"
namespace engine {
class CustomBehaviourSystem; // foward-dec
class Scene; // forward-dec
class ComponentCustomImpl {
friend CustomBehaviourSystem; // to set scene and entity on init
protected:
Scene* m_scene = nullptr;
Entity m_entity = 0u;
public:
ComponentCustomImpl() = default;
ComponentCustomImpl(const ComponentCustomImpl&) = delete;
virtual ~ComponentCustomImpl() = 0;
virtual void init() {}
virtual void update(float dt) {}
};
inline ComponentCustomImpl::~ComponentCustomImpl() {}
struct CustomComponent {
std::unique_ptr<ComponentCustomImpl> impl;
};
} // namespace engine