engine/include/resource_mesh.h
2024-06-01 23:03:39 +01:00

46 lines
1.0 KiB
C++

#pragma once
#include <vector>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include "gfx.h"
#include "gfx_device.h"
namespace engine {
struct Vertex {
glm::vec3 pos;
glm::vec3 norm;
glm::vec4 tangent; // w component flips binormal if -1. w should be 1 or -1
glm::vec2 uv;
static constexpr int floatsPerVertex() { return static_cast<int>(sizeof(Vertex) / sizeof(float)); }
};
class Mesh {
GFXDevice* const m_gfx;
const gfx::Buffer* m_vb;
const gfx::Buffer* m_ib;
uint32_t m_count;
public:
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices);
Mesh(const Mesh&) = delete;
~Mesh();
Mesh& operator=(const Mesh&) = delete;
const gfx::Buffer* getVB();
const gfx::Buffer* getIB();
uint32_t getCount();
private:
void initMesh(const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices);
};
} // namespace engine