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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#ifndef ENGINE_INCLUDE_RESOURCES_MATERIAL_H_
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#define ENGINE_INCLUDE_RESOURCES_MATERIAL_H_
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#include <memory>
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#include "resources/shader.h"
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#include "resources/texture.h"
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// a material is just a shader with assigned textures/parameters
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namespace engine {
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// copyable
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class Material {
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public:
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Material(Renderer* renderer, std::shared_ptr<engine::Shader> shader);
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~Material();
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Material& operator=(const Material&) = delete;
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void SetAlbedoTexture(std::shared_ptr<Texture> texture);
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void SetNormalTexture(std::shared_ptr<Texture> texture);
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void SetOcclusionTexture(std::shared_ptr<Texture> texture);
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void SetMetallicRoughnessTexture(std::shared_ptr<Texture> texture);
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const gfx::DescriptorSet* GetDescriptorSet() { return material_set_; }
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Shader* GetShader() { return shader_.get(); }
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private:
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const std::shared_ptr<Shader> shader_;
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std::shared_ptr<Texture> texture_albedo_;
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std::shared_ptr<Texture> texture_normal_;
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std::shared_ptr<Texture> texture_occlusion_;
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std::shared_ptr<Texture> texture_metallic_roughness_;
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const gfx::DescriptorSet* material_set_ = nullptr;
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Renderer* const renderer_;
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};
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} // namespace engine
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#endif |