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21 lines
483 B
C++
21 lines
483 B
C++
#ifndef ENGINE_INCLUDE_COMPONENTS_RENDERABLE_H_
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#define ENGINE_INCLUDE_COMPONENTS_RENDERABLE_H_
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#include <memory>
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#include "resources/material.h"
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#include "resources/mesh.h"
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namespace engine {
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struct RenderableComponent {
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std::shared_ptr<resources::Mesh> mesh;
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std::shared_ptr<resources::Material> material;
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bool shown = true;
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uint32_t index_count_override =
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0; // for shaders that don't use vertex/index buffers, 0 means ignored
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};
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} // namespace engine
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#endif |