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21 lines
221 B
C++
21 lines
221 B
C++
#pragma once
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#include "ecs_system.hpp"
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namespace engine {
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class Render2DSystem : public System {
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public:
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Render2DSystem(Scene* scene);
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~Render2DSystem();
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void OnUpdate(float ts) override;
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private:
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};
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}
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