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https://github.com/bailwillharr/engine.git
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66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#pragma once
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#include "gfx.hpp"
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#include "gfx_device.hpp"
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <string>
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namespace engine {
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struct Vertex {
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glm::vec3 pos;
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glm::vec3 norm;
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glm::vec2 uv;
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};
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}
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namespace engine::resources {
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class Mesh {
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public:
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Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices)
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: m_gfx(gfx)
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{
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m_count = vertices.size();
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m_vb = m_gfx->createBuffer(gfx::BufferType::VERTEX, vertices.size() * sizeof(Vertex), vertices.data());
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std::vector<uint32_t> indices(m_count);
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for (uint32_t i = 0; i < m_count; i++) {
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indices[i] = i;
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}
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m_ib = m_gfx->createBuffer(gfx::BufferType::INDEX, indices.size() * sizeof(uint32_t), indices.data());
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}
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Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices)
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: m_gfx(gfx)
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{
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m_count = vertices.size();
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m_vb = m_gfx->createBuffer(gfx::BufferType::VERTEX, vertices.size() * sizeof(Vertex), vertices.data());
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m_ib = m_gfx->createBuffer(gfx::BufferType::INDEX, indices.size() * sizeof(uint32_t), indices.data());
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}
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~Mesh()
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{
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m_gfx->destroyBuffer(m_ib);
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m_gfx->destroyBuffer(m_vb);
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}
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Mesh(const Mesh&) = delete;
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Mesh& operator=(const Mesh&) = delete;
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auto getVB() { return m_vb; }
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auto getIB() { return m_ib; }
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auto getCount() { return m_count; }
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private:
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GFXDevice* const m_gfx;
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const gfx::Buffer* m_vb;
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const gfx::Buffer* m_ib;
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uint32_t m_count;
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};
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}
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